[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.

This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
This commit is contained in:
Lioncash
2013-10-24 14:55:10 -04:00
parent 69a10869bb
commit 079147ca07
4 changed files with 183 additions and 212 deletions

View File

@ -41,6 +41,7 @@
<!-- Input Config Fragment -->
<string name="input_settings">Input</string>
<string name="gamecube_bindings">Gamecube Input Bindings</string>
<string name="input_binding">Input Binding</string>
<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
<string name="button_a">Button A</string>