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[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago. Also moved the Gamecube input binding preferences into their own PreferenceScreen.
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@ -41,6 +41,7 @@
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<!-- Input Config Fragment -->
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<string name="input_settings">入力</string>
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<string name="gamecube_bindings">ゲームキューブの入力バインディング</string>
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<string name="input_binding">入力バインディング</string>
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<string name="input_binding_descrip">%1$sにバインドするための入力を移動または押してください。</string>
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<string name="button_a">Aボタン</string>
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