[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.

This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
This commit is contained in:
Lioncash
2013-10-24 14:55:10 -04:00
parent 69a10869bb
commit 079147ca07
4 changed files with 183 additions and 212 deletions

View File

@ -41,6 +41,7 @@
<!-- Input Config Fragment -->
<string name="input_settings">入力</string>
<string name="gamecube_bindings">ゲームキューブの入力バインディング</string>
<string name="input_binding">入力バインディング</string>
<string name="input_binding_descrip">%1$sにバインドするための入力を移動または押してください。</string>
<string name="button_a">Aボタン</string>