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Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -736,6 +736,14 @@
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<Filter
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Name="Render"
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>
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<File
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RelativePath=".\Src\FramebufferManager.cpp"
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</File>
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<File
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RelativePath=".\Src\FramebufferManager.h"
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</File>
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<File
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RelativePath=".\Src\OnScreenDisplay.cpp"
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>
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