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EnumUtils: Add Common::ToUnderlying
Mirrors the C++23 <utility> function, std::to_underlying
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@ -3,6 +3,7 @@
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#include "VideoCommon/UberShaderCommon.h"
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#include "Common/EnumUtils.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VideoCommon.h"
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@ -119,11 +120,11 @@ void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view wor
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::enablelighting>("alphareg"));
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out.Write(" if ({} != 0u) {{\n", BitfieldExtract<&LitChannel::ambsource>("alphareg"));
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out.Write(" if ((components & ({}u << chan)) != 0u) // VB_HAS_COL0\n",
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static_cast<u32>(VB_HAS_COL0));
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Common::ToUnderlying(VB_HAS_COL0));
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out.Write(" lacc.w = int(round(((chan == 0u) ? {}.w : {}.w) * 255.0));\n", in_color_0_var,
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in_color_1_var);
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out.Write(" else if ((components & {}u) != 0u) // VB_HAS_COLO0\n",
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static_cast<u32>(VB_HAS_COL0));
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Common::ToUnderlying(VB_HAS_COL0));
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out.Write(" lacc.w = int(round({}.w * 255.0));\n", in_color_0_var);
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out.Write(" else\n"
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" lacc.w = 255;\n"
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