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Core/SystemTimers: Refactor to class, move to System.
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@ -484,7 +484,7 @@ float VideoInterfaceManager::GetAspectRatio() const
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int active_width_samples = (m_h_timing_0.HLW + m_h_timing_1.HBS640 - m_h_timing_1.HBE640);
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// 2. TVs are analog and don't have pixels. So we convert to seconds.
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float tick_length = (1.0f / SystemTimers::GetTicksPerSecond());
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float tick_length = (1.0f / m_system.GetSystemTimers().GetTicksPerSecond());
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float vertical_period = tick_length * GetTicksPerField();
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float horizontal_period = tick_length * GetTicksPerHalfLine() * 2;
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float vertical_active_area = active_lines * horizontal_period;
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@ -695,7 +695,7 @@ void VideoInterfaceManager::UpdateParameters()
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m_even_field_first_hl = equ_hl + m_vblank_timing_even.PRB + GetHalfLinesPerOddField();
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m_even_field_last_hl = m_even_field_first_hl + acv_hl - 1;
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m_target_refresh_rate_numerator = SystemTimers::GetTicksPerSecond() * 2;
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m_target_refresh_rate_numerator = m_system.GetSystemTimers().GetTicksPerSecond() * 2;
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m_target_refresh_rate_denominator = GetTicksPerEvenField() + GetTicksPerOddField();
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m_target_refresh_rate =
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static_cast<double>(m_target_refresh_rate_numerator) / m_target_refresh_rate_denominator;
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@ -718,7 +718,7 @@ u32 VideoInterfaceManager::GetTargetRefreshRateDenominator() const
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u32 VideoInterfaceManager::GetTicksPerSample() const
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{
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return 2 * SystemTimers::GetTicksPerSecond() / CLOCK_FREQUENCIES[m_clock & 1];
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return 2 * m_system.GetSystemTimers().GetTicksPerSecond() / CLOCK_FREQUENCIES[m_clock & 1];
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}
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u32 VideoInterfaceManager::GetTicksPerHalfLine() const
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