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Core/SystemTimers: Refactor to class, move to System.
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@ -2522,7 +2522,7 @@ void NetPlayClient::SendTimeBase()
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if (netplay_client->m_timebase_frame % 60 == 0)
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{
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const sf::Uint64 timebase = SystemTimers::GetFakeTimeBase();
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const sf::Uint64 timebase = Core::System::GetInstance().GetSystemTimers().GetFakeTimeBase();
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sf::Packet packet;
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packet << MessageID::TimeBase;
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