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Core/SystemTimers: Refactor to class, move to System.
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@ -546,7 +546,7 @@ void VertexManagerBase::Flush()
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if (g_ActiveConfig.bGraphicMods)
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{
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const double seconds_elapsed =
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static_cast<double>(m_ticks_elapsed) / SystemTimers::GetTicksPerSecond();
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static_cast<double>(m_ticks_elapsed) / system.GetSystemTimers().GetTicksPerSecond();
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pixel_shader_manager.constants.time_ms = seconds_elapsed * 1000;
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}
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