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AbstractTexture: Add missing includes (and remove unnecessary ones)
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@ -7,7 +7,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/VideoCommon.h"
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class D3DTexture2D;
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class D3DTexture2D;
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Null
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namespace Null
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{
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{
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#include "Common/GL/GLUtil.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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namespace OGL
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{
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{
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@ -7,7 +7,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/VideoCommon.h"
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namespace SW
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namespace SW
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{
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{
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@ -8,7 +8,6 @@
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Vulkan
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namespace Vulkan
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{
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{
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@ -4,10 +4,12 @@
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#pragma once
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#pragma once
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#include <cstddef>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/VideoCommon.h"
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class AbstractTexture
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class AbstractTexture
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{
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{
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