DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...

Various warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-29 13:07:00 +00:00
parent 603c99f64f
commit 07d947c834
7 changed files with 44 additions and 17 deletions

View File

@ -29,14 +29,17 @@ D3DX11COMPILEFROMMEMORYTYPE PD3DX11CompileFromMemory = NULL;
D3DX11FILTERTEXTURETYPE PD3DX11FilterTexture = NULL;
D3DX11SAVETEXTURETOFILEATYPE PD3DX11SaveTextureToFileA = NULL;
D3DX11SAVETEXTURETOFILEWTYPE PD3DX11SaveTextureToFileW = NULL;
int d3dx_dll_ref = 0;
CREATEDXGIFACTORY PCreateDXGIFactory = NULL;
HINSTANCE hDXGIDll = NULL;
int dxgi_dll_ref = 0;
typedef HRESULT (WINAPI* D3D11CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, CONST DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
D3D11CREATEDEVICE PD3D11CreateDevice = NULL;
D3D11CREATEDEVICEANDSWAPCHAIN PD3D11CreateDeviceAndSwapChain = NULL;
HINSTANCE hD3DDll = NULL;
int d3d_dll_ref = 0;
namespace D3D
{
@ -65,11 +68,14 @@ bool bFrameInProgress = false;
HRESULT LoadDXGI()
{
if (dxgi_dll_ref++ > 0) return S_OK;
if (hDXGIDll) return S_OK;
hDXGIDll = LoadLibraryA("dxgi.dll");
if (!hDXGIDll)
{
MessageBoxA(NULL, "Failed to load dxgi.dll", "Critical error", MB_OK | MB_ICONERROR);
--dxgi_dll_ref;
return E_FAIL;
}
PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(hDXGIDll, "CreateDXGIFactory");
@ -80,11 +86,14 @@ HRESULT LoadDXGI()
HRESULT LoadD3D()
{
if (d3d_dll_ref++ > 0) return S_OK;
if (hD3DDll) return S_OK;
hD3DDll = LoadLibraryA("d3d11.dll");
if (!hD3DDll)
{
MessageBoxA(NULL, "Failed to load d3d11.dll", "Critical error", MB_OK | MB_ICONERROR);
--d3d_dll_ref;
return E_FAIL;
}
PD3D11CreateDevice = (D3D11CREATEDEVICE)GetProcAddress(hD3DDll, "D3D11CreateDevice");
@ -98,6 +107,7 @@ HRESULT LoadD3D()
HRESULT LoadD3DX()
{
if (d3dx_dll_ref++ > 0) return S_OK;
if (hD3DXDll) return S_OK;
// try to load D3DX11 first to check whether we have proper runtime support
@ -135,6 +145,9 @@ HRESULT LoadD3DX()
void UnloadDXGI()
{
if (!dxgi_dll_ref) return;
if (--dxgi_dll_ref != 0) return;
if(hDXGIDll) FreeLibrary(hDXGIDll);
hDXGIDll = NULL;
PCreateDXGIFactory = NULL;
@ -142,6 +155,9 @@ void UnloadDXGI()
void UnloadD3DX()
{
if (!d3dx_dll_ref) return;
if (--d3dx_dll_ref != 0) return;
if(hD3DXDll) FreeLibrary(hD3DXDll);
hD3DXDll = NULL;
PD3DX11FilterTexture = NULL;
@ -151,6 +167,9 @@ void UnloadD3DX()
void UnloadD3D()
{
if (!d3d_dll_ref) return;
if (--d3d_dll_ref != 0) return;
if(hD3DDll) FreeLibrary(hD3DDll);
hD3DDll = NULL;
PD3D11CreateDevice = NULL;