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VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
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@ -97,6 +97,11 @@ std::string VideoBackend::GetDisplayName() const
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return "OpenGL";
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}
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std::string VideoBackend::GetConfigName() const
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{
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return "gfx_opengl";
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}
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static std::vector<std::string> GetShaders(const std::string &sub_dir = "")
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{
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std::vector<std::string> paths = DoFileSearch({"*.glsl"}, {
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@ -134,7 +139,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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{
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if (!s_BackendInitialized)
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InitBackendInfo();
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Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
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Host_ShowVideoConfig(_hParent, GetDisplayName(), GetConfigName());
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}
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bool VideoBackend::Initialize(void *window_handle)
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@ -144,7 +149,7 @@ bool VideoBackend::Initialize(void *window_handle)
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frameCount = 0;
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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