LightingShader: Drop xfmem usage.

Our shaders must only depend on the UID, not on any global state.
This commit is contained in:
degasus
2016-09-28 23:31:10 +02:00
parent 829fc8f0ad
commit 083be0832f
5 changed files with 10 additions and 8 deletions

View File

@ -47,5 +47,5 @@ static const char s_lighting_struct[] = "struct Light {\n"
"};\n";
void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components,
const char* inColorName, const char* dest);
u32 numColorChans, const char* inColorName, const char* dest);
void GetLightingShaderUid(LightingUidData& uid_data);