LightingShader: Drop xfmem usage.

Our shaders must only depend on the UID, not on any global state.
This commit is contained in:
degasus
2016-09-28 23:31:10 +02:00
parent 829fc8f0ad
commit 083be0832f
5 changed files with 10 additions and 8 deletions

View File

@ -52,7 +52,8 @@ struct pixel_shader_uid_data
u32 zfreeze : 1;
u32 msaa : 1;
u32 ssaa : 1;
u32 pad : 16;
u32 numColorChans : 2;
u32 pad : 14;
u32 texMtxInfo_n_projection : 8; // 8x1 bit
u32 tevindref_bi0 : 3;