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LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
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@ -52,7 +52,8 @@ struct pixel_shader_uid_data
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u32 zfreeze : 1;
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u32 msaa : 1;
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u32 ssaa : 1;
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u32 pad : 16;
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u32 numColorChans : 2;
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u32 pad : 14;
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u32 texMtxInfo_n_projection : 8; // 8x1 bit
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u32 tevindref_bi0 : 3;
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