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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -752,6 +752,14 @@
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RelativePath=".\Src\PixelShaderCache.h"
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</File>
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<File
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RelativePath=".\Src\PostProcessing.cpp"
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</File>
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<File
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RelativePath=".\Src\PostProcessing.h"
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</File>
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<File
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RelativePath=".\Src\Render.cpp"
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