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Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,6 +81,7 @@ Make AA apply instantly during gameplay if possible
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#include "XFB.h"
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#include "XFBConvert.h"
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#include "TextureConverter.h"
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#include "PostProcessing.h"
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#include "OnScreenDisplay.h"
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#include "Setup.h"
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@ -353,6 +354,7 @@ void Video_Prepare(void)
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VertexShaderManager::Init();
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PixelShaderCache::Init();
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PixelShaderManager::Init();
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PostProcessing::Init();
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GL_REPORT_ERRORD();
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VertexLoaderManager::Init();
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TextureConverter::Init();
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@ -362,6 +364,7 @@ void Video_Prepare(void)
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void Shutdown(void)
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{
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Fifo_Shutdown();
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PostProcessing::Shutdown();
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TextureConverter::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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