DriverDetails: Make the bug identifiers humanly readable.

This commit is contained in:
Jules Blok
2016-10-30 00:56:18 +02:00
parent 5102e76a7f
commit 086f839435
7 changed files with 54 additions and 54 deletions

View File

@ -45,7 +45,7 @@ int BoundingBox::Get(int index)
int data = 0;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
if (!DriverDetails::HasBug(DriverDetails::BUG_SLOWGETBUFFERSUBDATA))
if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA))
{
// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
// on nVidia drivers. This is more noticeable at higher internal resolutions.