DriverDetails: Make the bug identifiers humanly readable.

This commit is contained in:
Jules Blok
2016-10-30 00:56:18 +02:00
parent 5102e76a7f
commit 086f839435
7 changed files with 54 additions and 54 deletions

View File

@ -214,7 +214,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp &&
DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE))
DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLIP_DISTANCE))
{
// On certain GPUs we have to consume the clip distance from the vertex shader
// or else the other vertex shader outputs will get corrupted.