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DriverDetails: Make the bug identifiers humanly readable.
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@ -214,7 +214,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
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AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp &&
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DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE))
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DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLIP_DISTANCE))
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{
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// On certain GPUs we have to consume the clip distance from the vertex shader
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// or else the other vertex shader outputs will get corrupted.
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