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Centralize logic to detect when the DPL2 decoder should be used.
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@ -1063,3 +1063,8 @@ IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
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game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
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return game_ini;
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}
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bool SConfig::ShouldUseDPL2Decoder() const
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{
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return bDPL2Decoder && !bDSPHLE;
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}
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