TextureCache: Rewrite EFB Copy control flow

This commit is contained in:
degasus
2015-10-29 18:08:04 +01:00
parent dcdf8fd3ce
commit 087ba5268a
9 changed files with 91 additions and 84 deletions

View File

@ -215,10 +215,8 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
TextureCache::SetStage();
}
void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, unsigned int dstFormat, u32 dstStride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat)
void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool scaleByHalf, unsigned int cbufid, const float *colmat)
{
g_renderer->ResetAPIState(); // reset any game specific settings