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TextureCache: Rewrite EFB Copy control flow
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@ -269,7 +269,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture,
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}
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}
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void EncodeToRamFromTexture(u8 *dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat srcFormat, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source)
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{
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g_renderer->ResetAPIState();
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