TextureCache: Rewrite EFB Copy control flow

This commit is contained in:
degasus
2015-10-29 18:08:04 +01:00
parent dcdf8fd3ce
commit 087ba5268a
9 changed files with 91 additions and 84 deletions

View File

@ -26,7 +26,7 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
// returns size of the encoded data (in bytes)
void EncodeToRamFromTexture(u8 *dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
PEControl::PixelFormat srcFormat, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
}