TextureCache: Rewrite EFB Copy control flow

This commit is contained in:
degasus
2015-10-29 18:08:04 +01:00
parent dcdf8fd3ce
commit 087ba5268a
9 changed files with 91 additions and 84 deletions

View File

@ -101,10 +101,8 @@ public:
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) = 0;
virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0;
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
@ -113,8 +111,6 @@ public:
u32 NumBlocksY() const;
u32 BytesPerRow() const;
void Zero(u8* ptr);
u64 CalculateHash() const;
};