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TextureCache: Rewrite EFB Copy control flow
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@ -101,10 +101,8 @@ public:
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) = 0;
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virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) = 0;
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virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0;
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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@ -113,8 +111,6 @@ public:
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u32 NumBlocksY() const;
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u32 BytesPerRow() const;
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void Zero(u8* ptr);
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u64 CalculateHash() const;
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};
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