Revert the recent zcomploc changes including the Graphic_Fixes merge.

Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29.
This reverts commit b4ec836aca.
This reverts commit bb4c9e2205.
This reverts commit 146b02615c.
This commit is contained in:
NeoBrainX
2012-08-10 18:57:37 +02:00
parent 6e02ad55bc
commit 08a9c66037
22 changed files with 211 additions and 358 deletions

View File

@ -1224,11 +1224,11 @@ void Renderer::RestoreAPIState()
BPFunctions::SetScissor();
}
void Renderer::ApplyState(u32 mode)
void Renderer::ApplyState(bool bUseDstAlpha)
{
HRESULT hr;
if (mode & RSM_UseDstAlpha)
if (bUseDstAlpha)
{
// Colors should blend against SRC1_ALPHA
if (gx_state.blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_SRC_ALPHA)
@ -1288,7 +1288,7 @@ void Renderer::ApplyState(u32 mode)
D3D::stateman->Apply();
if (mode & RSM_UseDstAlpha)
if (bUseDstAlpha)
{
// restore actual state
SetBlendMode(false);