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Revert the recent zcomploc changes including the Graphic_Fixes merge.
Reason: - It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance. - It provides virtually no advantages over the previous hack while introducing lots of code. - There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc. This reverts commit0efd4e5c29
. This reverts commitb4ec836aca
. This reverts commitbb4c9e2205
. This reverts commit146b02615c
.
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@ -9,8 +9,6 @@ namespace DX9
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class Renderer : public ::Renderer
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{
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private:
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u32 LastMode;
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public:
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Renderer();
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~Renderer();
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@ -26,7 +24,7 @@ public:
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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void ApplyState(u32 mode);
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void ApplyState(bool bUseDstAlpha);
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void RestoreState();
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void RenderText(const char* pstr, int left, int top, u32 color);
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