as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.

please test specially in paper mario and Killer 7 that where games where supposedly this was used.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-10-26 02:38:23 +00:00
parent 264992456a
commit 08b2686d90
5 changed files with 14 additions and 22 deletions

View File

@ -61,9 +61,7 @@ void VertexShaderManager::Init()
Dirty();
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
xfregs.ZScale = 16777216.0f;
xfregs.Zoffset = 0.0f;
memset(xfmem, 0, sizeof(xfmem));
ResetView();
}
@ -454,13 +452,13 @@ void VertexShaderManager::SetViewport(float* _Viewport)
void VertexShaderManager::SetZScale(float data)
{
xfregs.ZScale = data;
xfregs.rawViewport[5] = data;
bViewportChanged = true;
}
void VertexShaderManager::SetZOffset(float data)
{
xfregs.Zoffset = data;
xfregs.rawViewport[2] = data;
bViewportChanged = true;
}