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Common::Timer: use chrono::steady_clock internally
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@ -116,7 +116,7 @@ bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u
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size_t image_len = 0;
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spng_decoded_image_size(ctx.get(), SPNG_FMT_PNG, &image_len);
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INFO_LOG_FMT(FRAMEDUMP, "{} byte {} by {} image saved to {} at level {} in {}", image_len, width,
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height, path, level, timer.GetTimeElapsedFormatted());
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height, path, level, timer.ElapsedMs());
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return true;
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}
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