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Common::Timer: use chrono::steady_clock internally
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@ -224,7 +224,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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break;
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}
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}
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if (connect_timer.GetTimeElapsed() > 5000)
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if (connect_timer.ElapsedMs() > 5000)
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break;
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}
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m_dialog->OnConnectionError(_trans("Could not communicate with host."));
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