Common::Timer: use chrono::steady_clock internally

This commit is contained in:
Shawn Hoffman
2022-07-17 20:43:47 -07:00
parent 8d16971a6f
commit 09089eeee0
21 changed files with 139 additions and 257 deletions

View File

@ -159,7 +159,7 @@ void HiresTexture::Prefetch()
const size_t max_mem =
(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
const u32 start_time = Common::Timer::GetTimeMs();
const u64 start_time = Common::Timer::NowMs();
for (const auto& entry : s_textureMap)
{
const std::string& base_filename = entry.first;
@ -207,7 +207,7 @@ void HiresTexture::Prefetch()
}
}
const u32 stop_time = Common::Timer::GetTimeMs();
const u64 stop_time = Common::Timer::NowMs();
OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s",
size_sum / (1024.0 * 1024.0), (stop_time - start_time) / 1000.0),
10000);