Common::Timer: use chrono::steady_clock internally

This commit is contained in:
Shawn Hoffman
2022-07-17 20:43:47 -07:00
parent 8d16971a6f
commit 09089eeee0
21 changed files with 139 additions and 257 deletions

View File

@ -640,7 +640,7 @@ void PostProcessing::FillUniformBuffer(const MathUtil::Rectangle<int>& src,
static_cast<float>(src.GetWidth()) * rcp_src_width,
static_cast<float>(src.GetHeight()) * rcp_src_height},
static_cast<s32>(src_layer),
static_cast<u32>(m_timer.GetTimeElapsed()),
static_cast<u32>(m_timer.ElapsedMs()),
};
u8* buf = m_uniform_staging_buffer.data();