Check texture params before updateing them

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
degasus
2012-12-12 16:57:00 +01:00
committed by Ryan Houdek
parent 61836f8c51
commit 09274e2483
3 changed files with 10 additions and 5 deletions

View File

@ -113,6 +113,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
TextureCache::TCacheEntry::TCacheEntry()
{
glGenTextures(1, &texture);
currmode.hex = 0;
currmode1.hex = 0;
GL_REPORT_ERRORD();
}
@ -125,7 +127,9 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
// TODO: is this already done somewhere else?
TexMode0 &tm0 = bpmem.tex[stage >> 2].texMode0[stage & 3];
TexMode1 &tm1 = bpmem.tex[stage >> 2].texMode1[stage & 3];
SetTextureParameters(tm0, tm1);
if(currmode.hex != tm0.hex || currmode1.hex != tm1.hex)
SetTextureParameters(tm0, tm1);
}
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
@ -404,6 +408,9 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1)
{
currmode = newmode;
currmode1 = newmode1;
// TODO: not used anywhere
TexMode0 mode = newmode;
//mode1 = newmode1;