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OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now. Added a better error reporting to the base OpenCL functions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Core/VideoCommon/OpenCL.rules
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18
Source/Core/VideoCommon/OpenCL.rules
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<?xml version="1.0" encoding="utf-8"?>
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<VisualStudioToolFile
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Name="OpenCL"
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Version="8,00"
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>
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<Rules>
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<CustomBuildRule
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Name="OpenCL source"
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DisplayName="OpenCL"
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CommandLine="xcopy /I /Y $(InputPath) $(SolutionDir)\..\Binary\$(PlatformName)\User\OpenCL"
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Outputs="$(SolutionDir)\..\Binary\$(PlatformName)\User\OpenCL\$(InputFileName)"
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FileExtensions="*.cl"
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>
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<Properties>
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</Properties>
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</CustomBuildRule>
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</Rules>
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</VisualStudioToolFile>
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