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OpenGL: Fixed the screenshot function now that I found all the buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3366 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,7 +36,7 @@ void Config::Load()
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
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strncpy(iWindowedRes, temp.c_str(), 16);
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strncpy(iInternalRes, temp.c_str(), 16);
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// apply this to the fullscreen resolution too
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strncpy(iFSResolution, temp.c_str(), 16);
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@ -129,7 +129,7 @@ void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "WindowedRes", iInternalRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "VSync", bVSync);
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