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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Changed the way the iterator is used in PatchAddEdit, I thought I'd submit it since it makes for shorter code.
Also a couple of bugfixes git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1755 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -643,14 +643,19 @@ void CISOProperties::PatchList_Load()
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void CISOProperties::PatchList_Save()
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{
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std::vector<std::string> lines;
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u32 index = 0;
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for (std::vector<PatchEngine::Patch>::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it)
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{
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lines.push_back(onFrame_it->active ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
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lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
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for (std::vector<PatchEngine::PatchEntry>::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2)
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{
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lines.push_back(std::string(wxString::Format(wxT("0x%08X:%s:0x%08X"), iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value).mb_str()));
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std::string temp;
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ToStringFromFormat(&temp, "0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value);
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lines.push_back(temp);
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}
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++index;
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}
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GameIni.SetLines("OnFrame", lines);
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lines.clear();
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@ -671,7 +676,11 @@ void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
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case ID_ADDPATCH:
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{
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CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
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dlg.ShowModal();
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if (dlg.ShowModal() == wxID_OK)
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{
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Patches->Append(wxString::FromAscii(onFrame.back().name.c_str()));
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Patches->Check(onFrame.size() - 1, onFrame.back().active);
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}
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}
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break;
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case ID_REMOVEPATCH:
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