[Android] Add in a compiling option for GLES3

This commit is contained in:
Ryan Houdek
2013-05-05 22:47:15 -05:00
parent b2d3dc8a68
commit 09def3ed3f
5 changed files with 22 additions and 9 deletions

View File

@ -7,7 +7,8 @@ option(ANDROID "Enables a build for Android" OFF)
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
option(USE_X11 "Enables X11 Support" ON)
option(USE_WAYLAND "Enables Wayland Support" OFF)
option(USE_GLES "Enables GLES And EGL, disables OGL" OFF)
option(USE_GLES "Enables GLES2 And EGL, disables OGL" OFF)
option(USE_GLES3 "Enables GLES3 and EGL" OFF)
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
option(FASTLOG "Enable all logs" OFF)
@ -261,11 +262,19 @@ endif()
# For now GLES and EGL are tied to each other.
# Enabling GLES also disables the OpenGL plugin.
if(USE_GLES)
message("GLES rendering enabled")
add_definitions(-DUSE_GLES=1)
add_definitions(-DUSE_EGL=1)
if(USE_GLES3)
message("GLES3 rendering enabled")
add_definitions(-DUSE_GLES=1 -DUSE_EGL=1 -DUSE_GLES3=1)
include_directories(Externals/GLES3)
set(USE_EGL True)
set(USE_GLES True)
else()
if(USE_GLES)
message("GLES2 rendering enabled. OpenGL disabled")
add_definitions(-DUSE_GLES=1)
add_definitions(-DUSE_EGL=1)
set(USE_EGL True)
endif()
endif()
# For now Wayland and EGL are tied to each other.
# The alternative would be an shm path