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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Logical reorderring of the GUI boot sequence. Also a little clean up in the OpenGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -131,7 +131,7 @@ class CFrame : public CRenderFrame
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void ClearStatusBar();
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void OnCustomHostMessage(int Id);
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void OnSizeRequest(int& x, int& y, int& width, int& height);
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void StartGame(const std::string& filename);
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void BootGame(const std::string& filename);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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bool RendererHasFocus();
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@ -232,6 +232,7 @@ class CFrame : public CRenderFrame
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bool m_bTabSplit;
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bool m_bNoDocking;
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bool m_bControlsCreated;
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bool m_bGameLoading;
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char newDiscpath[2048];
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wxMessageDialog *m_StopDlg;
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@ -349,6 +350,7 @@ class CFrame : public CRenderFrame
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void OnGameListCtrl_ItemActivated(wxListEvent& event);
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void OnRenderParentResize(wxSizeEvent& event);
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bool RendererIsFullscreen();
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void StartGame(const std::string& filename);
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#if defined HAVE_X11 && HAVE_X11
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void X11_SendClientEvent(const char *message,
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int data1 = 0, int data2 = 0, int data3 = 0, int data4 = 0);
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@ -363,8 +365,6 @@ class CFrame : public CRenderFrame
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wxMenuItem* m_pSubMenuSave;
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wxMenuItem* m_pSubMenuFrameSkipping;
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void BootGame(const std::string& filename);
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#if wxUSE_TIMER
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// Used to process command events
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void OnTimer(wxTimerEvent& WXUNUSED(event));
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