Move DiscIO enums to a new file

At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
This commit is contained in:
JosJuice 2016-07-06 20:33:05 +02:00
parent baf9abe911
commit 0a15aaaa12
49 changed files with 665 additions and 574 deletions

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@ -33,6 +33,7 @@
#include "Core/PowerPC/Profiler.h"
#include "Core/State.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -226,15 +227,14 @@ static int GetCountry(std::string filename)
if (pVolume != nullptr)
{
DiscIO::IVolume::ECountry country = pVolume->GetCountry();
int country = static_cast<int>(pVolume->GetCountry());
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Country Code: %i", country);
return country;
}
// Return UNKNOWN
return 13;
return static_cast<int>(DiscIO::Country::COUNTRY_UNKNOWN);
}
static int GetPlatform(std::string filename)
@ -245,13 +245,13 @@ static int GetPlatform(std::string filename)
{
switch (pVolume->GetVolumeType())
{
case DiscIO::IVolume::GAMECUBE_DISC:
case DiscIO::Platform::GAMECUBE_DISC:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
return 0;
case DiscIO::IVolume::WII_DISC:
case DiscIO::Platform::WII_DISC:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
return 1;
case DiscIO::IVolume::WII_WAD:
case DiscIO::Platform::WII_WAD:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
return 2;
}
@ -269,13 +269,13 @@ static std::string GetTitle(std::string filename)
if (pVolume != nullptr)
{
std::map<DiscIO::IVolume::ELanguage, std::string> titles = pVolume->GetLongNames();
std::map<DiscIO::Language, std::string> titles = pVolume->GetLongNames();
if (titles.empty())
titles = pVolume->GetShortNames();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = titles.find(language);
if (it != end)
@ -284,8 +284,8 @@ static std::string GetTitle(std::string filename)
auto end = titles.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
auto it = titles.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = titles.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
//}
@ -312,11 +312,11 @@ static std::string GetDescription(std::string filename)
if (volume != nullptr)
{
std::map<DiscIO::IVolume::ELanguage, std::string> descriptions = volume->GetDescriptions();
std::map<DiscIO::Language, std::string> descriptions = volume->GetDescriptions();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = descriptions.find(language);
if (it != end)
@ -325,8 +325,8 @@ static std::string GetDescription(std::string filename)
auto end = descriptions.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
auto it = descriptions.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = descriptions.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
//}

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@ -31,7 +31,9 @@
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/SignatureDB.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
bool CBoot::DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt)
@ -263,7 +265,7 @@ bool CBoot::BootUp()
const DiscIO::IVolume& pVolume = DVDInterface::GetVolume();
if ((pVolume.GetVolumeType() == DiscIO::IVolume::WII_DISC) != _StartupPara.bWii)
if ((pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
{
PanicAlertT("Warning - starting ISO in wrong console mode!");
}
@ -278,7 +280,7 @@ bool CBoot::BootUp()
WII_IPC_HLE_Interface::ES_DIVerify(tmd_buffer);
}
_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::IVolume::WII_DISC;
_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC;
// HLE BS2 or not
if (_StartupPara.bHLE_BS2)
@ -338,7 +340,7 @@ bool CBoot::BootUp()
BS2Success = EmulatedBS2(dolWii);
}
else if ((!DVDInterface::VolumeIsValid() ||
DVDInterface::GetVolume().GetVolumeType() != DiscIO::IVolume::WII_DISC) &&
DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC) &&
!_StartupPara.m_strDefaultISO.empty())
{
DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
@ -409,7 +411,7 @@ bool CBoot::BootUp()
// Poor man's bootup
if (_StartupPara.bWii)
SetupWiiMemory(DiscIO::IVolume::COUNTRY_UNKNOWN);
SetupWiiMemory(DiscIO::Country::COUNTRY_UNKNOWN);
else
EmulatedBS2_GC(true);

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@ -7,7 +7,10 @@
#include <cstdlib>
#include <string>
#include "DiscIO/Volume.h"
namespace DiscIO
{
enum class Country;
}
struct CountrySetting
{
@ -54,5 +57,5 @@ private:
static bool Load_BS2(const std::string& _rBootROMFilename);
static void Load_FST(bool _bIsWii);
static bool SetupWiiMemory(DiscIO::IVolume::ECountry country);
static bool SetupWiiMemory(DiscIO::Country country);
};

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@ -20,6 +20,9 @@
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
void CBoot::RunFunction(u32 _iAddr)
{
PC = _iAddr;
@ -178,21 +181,21 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
return true;
}
bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
bool CBoot::SetupWiiMemory(DiscIO::Country country)
{
static const CountrySetting SETTING_EUROPE = {"EUR", "PAL", "EU", "LE"};
static const CountrySetting SETTING_USA = {"USA", "NTSC", "US", "LU"};
static const CountrySetting SETTING_JAPAN = {"JPN", "NTSC", "JP", "LJ"};
static const CountrySetting SETTING_KOREA = {"KOR", "NTSC", "KR", "LKH"};
static const std::map<DiscIO::IVolume::ECountry, const CountrySetting> country_settings = {
{DiscIO::IVolume::COUNTRY_EUROPE, SETTING_EUROPE},
{DiscIO::IVolume::COUNTRY_USA, SETTING_USA},
{DiscIO::IVolume::COUNTRY_JAPAN, SETTING_JAPAN},
{DiscIO::IVolume::COUNTRY_KOREA, SETTING_KOREA},
static const std::map<DiscIO::Country, const CountrySetting> country_settings = {
{DiscIO::Country::COUNTRY_EUROPE, SETTING_EUROPE},
{DiscIO::Country::COUNTRY_USA, SETTING_USA},
{DiscIO::Country::COUNTRY_JAPAN, SETTING_JAPAN},
{DiscIO::Country::COUNTRY_KOREA, SETTING_KOREA},
// TODO: Determine if Taiwan have their own specific settings.
// Also determine if there are other specific settings
// for other countries.
{DiscIO::IVolume::COUNTRY_TAIWAN, SETTING_JAPAN}};
{DiscIO::Country::COUNTRY_TAIWAN, SETTING_JAPAN}};
auto entryPos = country_settings.find(country);
const CountrySetting& country_setting =
(entryPos != country_settings.end()) ?
@ -333,7 +336,7 @@ bool CBoot::EmulatedBS2_Wii()
INFO_LOG(BOOT, "Faking Wii BS2...");
// Setup Wii memory
DiscIO::IVolume::ECountry country_code = DiscIO::IVolume::COUNTRY_UNKNOWN;
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
if (DVDInterface::VolumeIsValid())
country_code = DVDInterface::GetVolume().GetCountry();
if (SetupWiiMemory(country_code) == false)
@ -342,7 +345,7 @@ bool CBoot::EmulatedBS2_Wii()
// Execute the apploader
bool apploaderRan = false;
if (DVDInterface::VolumeIsValid() &&
DVDInterface::GetVolume().GetVolumeType() == DiscIO::IVolume::WII_DISC)
DVDInterface::GetVolume().GetVolumeType() == DiscIO::Platform::WII_DISC)
{
// This is some kind of consistency check that is compared to the 0x00
// values as the game boots. This location keeps the 4 byte ID for as long

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@ -4,6 +4,7 @@
#include <memory>
#include "Common/CommonFuncs.h"
#include "Common/FileUtil.h"
#include "Core/Boot/Boot.h"
#include "Core/Boot/ElfReader.h"

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@ -20,6 +20,7 @@
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -92,7 +93,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
if (!SetupWiiMemory(ContentLoader.GetCountry()))
return false;
// this sets a bit that is used to detect NTSC-J
if (ContentLoader.GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN)
if (ContentLoader.GetCountry() == DiscIO::Country::COUNTRY_JAPAN)
{
VideoInterface::SetRegionReg('J');
}

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@ -19,7 +19,9 @@
#include "Core/HW/SI.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
SConfig* SConfig::m_Instance;
@ -672,31 +674,31 @@ void SConfig::LoadDefaults()
m_revision = 0;
}
static const char* GetRegionOfCountry(DiscIO::IVolume::ECountry country)
static const char* GetRegionOfCountry(DiscIO::Country country)
{
switch (country)
{
case DiscIO::IVolume::COUNTRY_USA:
case DiscIO::Country::COUNTRY_USA:
return USA_DIR;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
case DiscIO::Country::COUNTRY_TAIWAN:
case DiscIO::Country::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::IVolume::COUNTRY_JAPAN:
case DiscIO::Country::COUNTRY_JAPAN:
return JAP_DIR;
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::IVolume::COUNTRY_GERMANY:
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
case DiscIO::IVolume::COUNTRY_RUSSIA:
case DiscIO::IVolume::COUNTRY_SPAIN:
case DiscIO::IVolume::COUNTRY_WORLD:
case DiscIO::Country::COUNTRY_AUSTRALIA:
case DiscIO::Country::COUNTRY_EUROPE:
case DiscIO::Country::COUNTRY_FRANCE:
case DiscIO::Country::COUNTRY_GERMANY:
case DiscIO::Country::COUNTRY_ITALY:
case DiscIO::Country::COUNTRY_NETHERLANDS:
case DiscIO::Country::COUNTRY_RUSSIA:
case DiscIO::Country::COUNTRY_SPAIN:
case DiscIO::Country::COUNTRY_WORLD:
return EUR_DIR;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
case DiscIO::Country::COUNTRY_UNKNOWN:
default:
return nullptr;
}
@ -745,7 +747,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
m_revision = pVolume->GetRevision();
// Check if we have a Wii disc
bWii = pVolume->GetVolumeType() == DiscIO::IVolume::WII_DISC;
bWii = pVolume->GetVolumeType() == DiscIO::Platform::WII_DISC;
const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
if (!retrieved_region_dir)
@ -947,17 +949,19 @@ void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& game
}
}
DiscIO::IVolume::ELanguage SConfig::GetCurrentLanguage(bool wii) const
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
DiscIO::IVolume::ELanguage language;
int language_value;
if (wii)
language = (DiscIO::IVolume::ELanguage)SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
language_value = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
else
language = (DiscIO::IVolume::ELanguage)(SConfig::GetInstance().SelectedLanguage + 1);
language_value = SConfig::GetInstance().SelectedLanguage + 1;
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN || language < 0)
language = DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN;
if (language > DiscIO::Language::LANGUAGE_UNKNOWN ||
language < DiscIO::Language::LANGUAGE_JAPANESE)
language = DiscIO::Language::LANGUAGE_UNKNOWN;
return language;
}

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@ -12,7 +12,11 @@
#include "Common/SysConf.h"
#include "Core/HW/EXI_Device.h"
#include "Core/HW/SI_Device.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
enum class Language;
}
// DSP Backend Types
#define BACKEND_NULLSOUND _trans("No audio output")
@ -177,7 +181,7 @@ struct SConfig : NonCopyable
bool AutoSetup(EBootBS2 _BootBS2);
const std::string& GetUniqueID() const { return m_strUniqueID; }
void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
DiscIO::IVolume::ELanguage GetCurrentLanguage(bool wii) const;
DiscIO::Language GetCurrentLanguage(bool wii) const;
IniFile LoadDefaultGameIni() const;
IniFile LoadLocalGameIni() const;

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@ -28,6 +28,7 @@
#include "Core/IPC_HLE/WII_IPC_HLE_Device_DI.h"
#include "Core/Movie.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -1417,7 +1418,7 @@ s64 CalculateRawDiscReadTime(u64 offset, s64 length)
// Note that the speed at a track (in bytes per second) is the same as
// the radius of that track because of the length unit used.
double speed;
if (s_inserted_volume->GetVolumeType() == DiscIO::IVolume::WII_DISC)
if (s_inserted_volume->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
speed = std::sqrt(((average_offset - WII_DISC_LOCATION_1_OFFSET) / WII_BYTES_PER_AREA_UNIT +
WII_DISC_AREA_UP_TO_LOCATION_1) /

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@ -27,6 +27,7 @@
#include "Core/HW/Sram.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Movie.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#define MC_STATUS_BUSY 0x80
@ -135,7 +136,7 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
{
DiscIO::IVolume::ECountry country_code = DiscIO::IVolume::COUNTRY_UNKNOWN;
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
auto strUniqueID = SConfig::GetInstance().m_strUniqueID;
u32 CurrentGameId = 0;
@ -158,14 +159,14 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);
switch (country_code)
{
case DiscIO::IVolume::COUNTRY_JAPAN:
case DiscIO::Country::COUNTRY_JAPAN:
ascii = false;
strDirectoryName += JAP_DIR DIR_SEP;
break;
case DiscIO::IVolume::COUNTRY_USA:
case DiscIO::Country::COUNTRY_USA:
strDirectoryName += USA_DIR DIR_SEP;
break;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
case DiscIO::Country::COUNTRY_UNKNOWN:
{
// The current game's region is not passed down to the EXI device level.
// Usually, we can retrieve the region from SConfig::GetInstance().m_strUniqueId.
@ -185,20 +186,20 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
std::string region = memcardFilename.substr(memcardFilename.size() - 7, 3);
if (region == JAP_DIR)
{
country_code = DiscIO::IVolume::COUNTRY_JAPAN;
country_code = DiscIO::Country::COUNTRY_JAPAN;
ascii = false;
strDirectoryName += JAP_DIR DIR_SEP;
break;
}
else if (region == USA_DIR)
{
country_code = DiscIO::IVolume::COUNTRY_USA;
country_code = DiscIO::Country::COUNTRY_USA;
strDirectoryName += USA_DIR DIR_SEP;
break;
}
}
default:
country_code = DiscIO::IVolume::COUNTRY_EUROPE;
country_code = DiscIO::Country::COUNTRY_EUROPE;
strDirectoryName += EUR_DIR DIR_SEP;
}
strDirectoryName += StringFromFormat("Card %c", 'A' + card_index);

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@ -24,7 +24,7 @@
const int NO_INDEX = -1;
static const char* MC_HDR = "MC_SYSTEM_AREA";
int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::ECountry card_region,
int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::Country card_region,
bool currentGameOnly)
{
File::IOFile gcifile(fileName, "rb");
@ -39,15 +39,15 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::EC
return NO_INDEX;
}
DiscIO::IVolume::ECountry gci_region;
DiscIO::Country gci_region;
// check region
switch (gci.m_gci_header.Gamecode[3])
{
case 'J':
gci_region = DiscIO::IVolume::COUNTRY_JAPAN;
gci_region = DiscIO::Country::COUNTRY_JAPAN;
break;
case 'E':
gci_region = DiscIO::IVolume::COUNTRY_USA;
gci_region = DiscIO::Country::COUNTRY_USA;
break;
case 'C':
// Used by Datel Action Replay Save
@ -55,7 +55,7 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::EC
gci_region = card_region;
break;
default:
gci_region = DiscIO::IVolume::COUNTRY_EUROPE;
gci_region = DiscIO::Country::COUNTRY_EUROPE;
break;
}
@ -146,8 +146,7 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::EC
}
GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u16 sizeMb,
bool ascii, DiscIO::IVolume::ECountry card_region,
int gameId)
bool ascii, DiscIO::Country card_region, int gameId)
: MemoryCardBase(slot, sizeMb), m_GameId(gameId), m_LastBlock(-1), m_hdr(slot, sizeMb, ascii),
m_bat1(sizeMb), m_saves(0), m_SaveDirectory(directory), m_exiting(false)
{

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@ -14,7 +14,7 @@
#include "Common/Event.h"
#include "Common/NonCopyable.h"
#include "Core/HW/GCMemcard.h"
#include "DiscIO/Volume.h"
#include "DiscIO/Enums.h"
// Uncomment this to write the system data of the memorycard from directory to disc
//#define _WRITE_MC_HEADER 1
@ -25,8 +25,7 @@ class GCMemcardDirectory : public MemoryCardBase, NonCopyable
public:
GCMemcardDirectory(const std::string& directory, int slot = 0, u16 sizeMb = MemCard2043Mb,
bool ascii = true,
DiscIO::IVolume::ECountry card_region = DiscIO::IVolume::COUNTRY_EUROPE,
int gameId = 0);
DiscIO::Country card_region = DiscIO::Country::COUNTRY_EUROPE, int gameId = 0);
~GCMemcardDirectory();
void FlushToFile();
void FlushThread();
@ -37,8 +36,7 @@ public:
void DoState(PointerWrap& p) override;
private:
int LoadGCI(const std::string& fileName, DiscIO::IVolume::ECountry card_region,
bool currentGameOnly);
int LoadGCI(const std::string& fileName, DiscIO::Country card_region, bool currentGameOnly);
inline s32 SaveAreaRW(u32 block, bool writing = false);
// s32 DirectoryRead(u32 offset, u32 length, u8* destaddress);
s32 DirectoryWrite(u32 destaddress, u32 length, u8* srcaddress);

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@ -15,6 +15,7 @@
#include "Core/HW/SystemTimers.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_DI.h"
#include "DiscIO/Volume.h"
CWII_IPC_HLE_Device_di::CWII_IPC_HLE_Device_di(u32 _DeviceID, const std::string& _rDeviceName)
: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)

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@ -53,6 +53,7 @@
#include "Core/PowerPC/PowerPC.h"
#include "Core/ec_wii.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#ifdef _WIN32
#include <Windows.h>

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@ -34,6 +34,7 @@
#include "Core/NetPlayProto.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/State.h"
#include "DiscIO/Enums.h"
#include "InputCommon/GCPadStatus.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/VideoBackendBase.h"
@ -82,7 +83,7 @@ static u8 s_bongos, s_memcards;
static u8 s_revision[20];
static u32 s_DSPiromHash = 0;
static u32 s_DSPcoefHash = 0;
static u8 s_language = 10; // Set to unknown until language is known
static u8 s_language = static_cast<u8>(DiscIO::Language::LANGUAGE_UNKNOWN);
static bool s_bRecordingFromSaveState = false;
static bool s_bPolled = false;

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@ -22,7 +22,7 @@
namespace DiscIO
{
// Increment CACHE_REVISION if the enum below is modified (ISOFile.cpp & GameFile.cpp)
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if the enum below is modified
enum class BlobType
{
PLAIN,

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@ -4,12 +4,13 @@ set(SRCS Blob.cpp
CompressedBlob.cpp
DiscScrubber.cpp
DriveBlob.cpp
Enums.cpp
FileBlob.cpp
FileMonitor.cpp
FileSystemGCWii.cpp
Filesystem.cpp
NANDContentLoader.cpp
VolumeCommon.cpp
Volume.cpp
VolumeCreator.cpp
VolumeDirectory.cpp
VolumeGC.cpp

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@ -40,12 +40,13 @@
<ClCompile Include="CompressedBlob.cpp" />
<ClCompile Include="DiscScrubber.cpp" />
<ClCompile Include="DriveBlob.cpp" />
<ClCompile Include="Enums.cpp" />
<ClCompile Include="FileBlob.cpp" />
<ClCompile Include="FileMonitor.cpp" />
<ClCompile Include="Filesystem.cpp" />
<ClCompile Include="FileSystemGCWii.cpp" />
<ClCompile Include="NANDContentLoader.cpp" />
<ClCompile Include="VolumeCommon.cpp" />
<ClCompile Include="Volume.cpp" />
<ClCompile Include="VolumeCreator.cpp" />
<ClCompile Include="VolumeDirectory.cpp" />
<ClCompile Include="VolumeGC.cpp" />
@ -60,6 +61,7 @@
<ClInclude Include="CompressedBlob.h" />
<ClInclude Include="DiscScrubber.h" />
<ClInclude Include="DriveBlob.h" />
<ClInclude Include="Enums.h" />
<ClInclude Include="FileBlob.h" />
<ClInclude Include="FileMonitor.h" />
<ClInclude Include="Filesystem.h" />
@ -91,4 +93,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -54,9 +54,6 @@
<ClCompile Include="FileMonitor.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeCommon.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="VolumeCreator.cpp">
<Filter>Volume</Filter>
</ClCompile>
@ -72,6 +69,12 @@
<ClCompile Include="VolumeWiiCrypted.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="Enums.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="Volume.cpp">
<Filter>Volume</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DiscScrubber.h">
@ -128,6 +131,9 @@
<ClInclude Include="VolumeWiiCrypted.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="Enums.h">
<Filter>Volume</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

View File

@ -1,146 +1,83 @@
// Copyright 2009 Dolphin Emulator Project
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "Common/ColorUtil.h"
#include "Common/CommonFuncs.h"
#include "DiscIO/Enums.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
static const unsigned int WII_BANNER_WIDTH = 192;
static const unsigned int WII_BANNER_HEIGHT = 64;
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
static const unsigned int WII_BANNER_OFFSET = 0xA0;
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if the code below is modified
std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
{
*width = 0;
*height = 0;
std::string file_name = StringFromFormat("%s/title/%08x/%08x/data/banner.bin",
File::GetUserPath(D_WIIROOT_IDX).c_str(),
(u32)(title_id >> 32), (u32)title_id);
if (!File::Exists(file_name))
return std::vector<u32>();
if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE)
return std::vector<u32>();
File::IOFile file(file_name, "rb");
if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
return std::vector<u32>();
std::vector<u8> banner_file(WII_BANNER_SIZE);
if (!file.ReadBytes(banner_file.data(), banner_file.size()))
return std::vector<u32>();
std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH,
WII_BANNER_HEIGHT);
*width = WII_BANNER_WIDTH;
*height = WII_BANNER_HEIGHT;
return image_buffer;
}
std::map<IVolume::ELanguage, std::string> IVolume::ReadWiiNames(const std::vector<u8>& data)
{
std::map<IVolume::ELanguage, std::string> names;
for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
{
size_t name_start = NAME_BYTES_LENGTH * i;
size_t name_end = name_start + NAME_BYTES_LENGTH;
if (data.size() >= name_end)
{
u16* temp = (u16*)(data.data() + name_start);
std::wstring out_temp(NAME_STRING_LENGTH, '\0');
std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
std::string name = UTF16ToUTF8(out_temp);
if (!name.empty())
names[(IVolume::ELanguage)i] = name;
}
}
return names;
}
// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
IVolume::ECountry CountrySwitch(u8 country_code)
Country CountrySwitch(u8 country_code)
{
switch (country_code)
{
// Worldwide
case 'A':
return IVolume::COUNTRY_WORLD;
return Country::COUNTRY_WORLD;
// PAL
case 'D':
return IVolume::COUNTRY_GERMANY;
return Country::COUNTRY_GERMANY;
case 'X': // Used by a couple PAL games
case 'Y': // German, French
case 'L': // Japanese import to PAL regions
case 'M': // Japanese import to PAL regions
case 'P':
return IVolume::COUNTRY_EUROPE;
return Country::COUNTRY_EUROPE;
case 'U':
return IVolume::COUNTRY_AUSTRALIA;
return Country::COUNTRY_AUSTRALIA;
case 'F':
return IVolume::COUNTRY_FRANCE;
return Country::COUNTRY_FRANCE;
case 'I':
return IVolume::COUNTRY_ITALY;
return Country::COUNTRY_ITALY;
case 'H':
return IVolume::COUNTRY_NETHERLANDS;
return Country::COUNTRY_NETHERLANDS;
case 'R':
return IVolume::COUNTRY_RUSSIA;
return Country::COUNTRY_RUSSIA;
case 'S':
return IVolume::COUNTRY_SPAIN;
return Country::COUNTRY_SPAIN;
// NTSC
case 'E':
case 'N': // Japanese import to USA and other NTSC regions
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
case 'B': // Ufouria: The Saga (Virtual Console)
return IVolume::COUNTRY_USA;
return Country::COUNTRY_USA;
case 'J':
return IVolume::COUNTRY_JAPAN;
return Country::COUNTRY_JAPAN;
case 'K':
case 'Q': // Korea with Japanese language
case 'T': // Korea with English language
return IVolume::COUNTRY_KOREA;
return Country::COUNTRY_KOREA;
case 'W':
return IVolume::COUNTRY_TAIWAN;
return Country::COUNTRY_TAIWAN;
default:
if (country_code > 'A') // Silently ignore IOS wads
WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
return IVolume::COUNTRY_UNKNOWN;
return Country::COUNTRY_UNKNOWN;
}
}
u8 GetSysMenuRegion(u16 _TitleVersion)
u8 GetSysMenuRegion(u16 title_version)
{
switch (_TitleVersion)
switch (title_version)
{
case 128:
case 192:

View File

@ -0,0 +1,62 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
namespace DiscIO
{
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if these enums are modified
enum class Platform
{
GAMECUBE_DISC = 0,
WII_DISC,
WII_WAD,
ELF_DOL,
NUMBER_OF_PLATFORMS
};
enum class Country
{
COUNTRY_EUROPE = 0,
COUNTRY_JAPAN,
COUNTRY_USA,
COUNTRY_AUSTRALIA,
COUNTRY_FRANCE,
COUNTRY_GERMANY,
COUNTRY_ITALY,
COUNTRY_KOREA,
COUNTRY_NETHERLANDS,
COUNTRY_RUSSIA,
COUNTRY_SPAIN,
COUNTRY_TAIWAN,
COUNTRY_WORLD,
COUNTRY_UNKNOWN,
NUMBER_OF_COUNTRIES
};
// Languages 0 - 9 match Nintendo's Wii language numbering.
// Languages 1 - 6 match Nintendo's PAL GameCube languages 0 - 5.
// NTSC GameCubes only support one language and thus don't number languages.
enum class Language
{
LANGUAGE_JAPANESE = 0,
LANGUAGE_ENGLISH = 1,
LANGUAGE_GERMAN = 2,
LANGUAGE_FRENCH = 3,
LANGUAGE_SPANISH = 4,
LANGUAGE_ITALIAN = 5,
LANGUAGE_DUTCH = 6,
LANGUAGE_SIMPLIFIED_CHINESE = 7,
LANGUAGE_TRADITIONAL_CHINESE = 8,
LANGUAGE_KOREAN = 9,
LANGUAGE_UNKNOWN
};
Country CountrySwitch(u8 country_code);
u8 GetSysMenuRegion(u16 title_version);
std::string GetCompanyFromID(const std::string& company_id);
}

View File

@ -18,6 +18,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
@ -67,7 +68,7 @@ void ReadFileSystem(const std::string& filename)
if (!s_open_iso)
return;
if (s_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
if (s_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
{
s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get());

View File

@ -23,8 +23,8 @@
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiWad.h"
namespace DiscIO
@ -303,10 +303,10 @@ std::vector<u8> CNANDContentLoader::GetKeyFromTicket(const std::vector<u8>& tick
return AESDecode(common_key, iv, &ticket[0x01BF], 16);
}
DiscIO::IVolume::ECountry CNANDContentLoader::GetCountry() const
DiscIO::Country CNANDContentLoader::GetCountry() const
{
if (!IsValid())
return DiscIO::IVolume::COUNTRY_UNKNOWN;
return DiscIO::Country::COUNTRY_UNKNOWN;
return CountrySwitch(m_Country);
}

View File

@ -5,13 +5,18 @@
#pragma once
#include <cstddef>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
enum class Country;
}
namespace DiscIO
{
@ -86,7 +91,7 @@ public:
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
u16 GetTitleVersion() const { return m_TitleVersion; }
u16 GetNumEntries() const { return m_NumEntries; }
DiscIO::IVolume::ECountry GetCountry() const;
DiscIO::Country GetCountry() const;
u8 GetCountryChar() const { return m_Country; }
enum
{

View File

@ -0,0 +1,77 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "Common/ColorUtil.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
static const unsigned int WII_BANNER_WIDTH = 192;
static const unsigned int WII_BANNER_HEIGHT = 64;
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
static const unsigned int WII_BANNER_OFFSET = 0xA0;
std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
{
*width = 0;
*height = 0;
std::string file_name = StringFromFormat("%s/title/%08x/%08x/data/banner.bin",
File::GetUserPath(D_WIIROOT_IDX).c_str(),
(u32)(title_id >> 32), (u32)title_id);
if (!File::Exists(file_name))
return std::vector<u32>();
if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE)
return std::vector<u32>();
File::IOFile file(file_name, "rb");
if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
return std::vector<u32>();
std::vector<u8> banner_file(WII_BANNER_SIZE);
if (!file.ReadBytes(banner_file.data(), banner_file.size()))
return std::vector<u32>();
std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH,
WII_BANNER_HEIGHT);
*width = WII_BANNER_WIDTH;
*height = WII_BANNER_HEIGHT;
return image_buffer;
}
std::map<Language, std::string> IVolume::ReadWiiNames(const std::vector<u8>& data)
{
std::map<Language, std::string> names;
for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
{
size_t name_start = NAME_BYTES_LENGTH * i;
size_t name_end = name_start + NAME_BYTES_LENGTH;
if (data.size() >= name_end)
{
u16* temp = (u16*)(data.data() + name_start);
std::wstring out_temp(NAME_STRING_LENGTH, '\0');
std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
std::string name = UTF16ToUTF8(out_temp);
if (!name.empty())
names[static_cast<Language>(i)] = name;
}
}
return names;
}
}

View File

@ -12,59 +12,15 @@
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
namespace DiscIO
{
enum class BlobType;
class IVolume
{
public:
// Increment CACHE_REVISION if the enums below are modified (ISOFile.cpp & GameFile.cpp)
enum EPlatform
{
GAMECUBE_DISC = 0,
WII_DISC,
WII_WAD,
ELF_DOL,
NUMBER_OF_PLATFORMS
};
enum ECountry
{
COUNTRY_EUROPE = 0,
COUNTRY_JAPAN,
COUNTRY_USA,
COUNTRY_AUSTRALIA,
COUNTRY_FRANCE,
COUNTRY_GERMANY,
COUNTRY_ITALY,
COUNTRY_KOREA,
COUNTRY_NETHERLANDS,
COUNTRY_RUSSIA,
COUNTRY_SPAIN,
COUNTRY_TAIWAN,
COUNTRY_WORLD,
COUNTRY_UNKNOWN,
NUMBER_OF_COUNTRIES
};
// Languages 0 - 9 match the official Wii language numbering.
// Languages 1 - 6 match the official GC PAL languages 0 - 5.
enum ELanguage
{
LANGUAGE_JAPANESE = 0,
LANGUAGE_ENGLISH = 1,
LANGUAGE_GERMAN = 2,
LANGUAGE_FRENCH = 3,
LANGUAGE_SPANISH = 4,
LANGUAGE_ITALIAN = 5,
LANGUAGE_DUTCH = 6,
LANGUAGE_SIMPLIFIED_CHINESE = 7,
LANGUAGE_TRADITIONAL_CHINESE = 8,
LANGUAGE_KOREAN = 9,
LANGUAGE_UNKNOWN
};
IVolume() {}
virtual ~IVolume() {}
// decrypt parameter must be false if not reading a Wii disc
@ -85,36 +41,21 @@ public:
virtual std::string GetMakerID() const = 0;
virtual u16 GetRevision() const = 0;
virtual std::string GetInternalName() const = 0;
virtual std::map<ELanguage, std::string> GetShortNames() const
{
return std::map<ELanguage, std::string>();
}
virtual std::map<ELanguage, std::string> GetLongNames() const
{
return std::map<ELanguage, std::string>();
}
virtual std::map<ELanguage, std::string> GetShortMakers() const
{
return std::map<ELanguage, std::string>();
}
virtual std::map<ELanguage, std::string> GetLongMakers() const
{
return std::map<ELanguage, std::string>();
}
virtual std::map<ELanguage, std::string> GetDescriptions() const
{
return std::map<ELanguage, std::string>();
}
virtual std::map<Language, std::string> GetShortNames() const { return {{}}; }
virtual std::map<Language, std::string> GetLongNames() const { return {{}}; }
virtual std::map<Language, std::string> GetShortMakers() const { return {{}}; }
virtual std::map<Language, std::string> GetLongMakers() const { return {{}}; }
virtual std::map<Language, std::string> GetDescriptions() const { return {{}}; }
virtual std::vector<u32> GetBanner(int* width, int* height) const = 0;
virtual u64 GetFSTSize() const = 0;
virtual std::string GetApploaderDate() const = 0;
// 0 is the first disc, 1 is the second disc
virtual u8 GetDiscNumber() const { return 0; }
virtual EPlatform GetVolumeType() const = 0;
virtual Platform GetVolumeType() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity() const { return false; }
virtual bool ChangePartition(u64 offset) { return false; }
virtual ECountry GetCountry() const = 0;
virtual Country GetCountry() const = 0;
virtual BlobType GetBlobType() const = 0;
// Size of virtual disc (not always accurate)
virtual u64 GetSize() const = 0;
@ -132,7 +73,8 @@ protected:
// There doesn't seem to be any GC discs with the country set to Taiwan...
// But maybe they would use Shift_JIS if they existed? Not sure
bool use_shift_jis = (COUNTRY_JAPAN == GetCountry() || COUNTRY_TAIWAN == GetCountry());
bool use_shift_jis =
(Country::COUNTRY_JAPAN == GetCountry() || Country::COUNTRY_TAIWAN == GetCountry());
if (use_shift_jis)
return SHIFTJISToUTF8(string);
@ -140,7 +82,7 @@ protected:
return CP1252ToUTF8(string);
}
static std::map<IVolume::ELanguage, std::string> ReadWiiNames(const std::vector<u8>& data);
static std::map<Language, std::string> ReadWiiNames(const std::vector<u8>& data);
static const size_t NUMBER_OF_LANGUAGES = 10;
static const size_t NAME_STRING_LENGTH = 42;
@ -148,9 +90,4 @@ protected:
static const size_t NAMES_TOTAL_BYTES = NAME_BYTES_LENGTH * NUMBER_OF_LANGUAGES;
};
// Generic Switch function for all volumes
IVolume::ECountry CountrySwitch(u8 country_code);
u8 GetSysMenuRegion(u16 _TitleVersion);
std::string GetCompanyFromID(const std::string& company_id);
} // namespace

View File

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeDirectory.h"
@ -163,7 +164,7 @@ void CVolumeDirectory::SetUniqueID(const std::string& id)
memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}
IVolume::ECountry CVolumeDirectory::GetCountry() const
Country CVolumeDirectory::GetCountry() const
{
return CountrySwitch(m_diskHeader[3]);
}
@ -183,12 +184,12 @@ std::string CVolumeDirectory::GetInternalName() const
return "";
}
std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetLongNames() const
std::map<Language, std::string> CVolumeDirectory::GetLongNames() const
{
std::string name = GetInternalName();
if (name.empty())
return {{}};
return {{IVolume::LANGUAGE_UNKNOWN, name}};
return {{Language::LANGUAGE_UNKNOWN, name}};
}
std::vector<u32> CVolumeDirectory::GetBanner(int* width, int* height) const
@ -218,9 +219,9 @@ std::string CVolumeDirectory::GetApploaderDate() const
return "VOID";
}
IVolume::EPlatform CVolumeDirectory::GetVolumeType() const
Platform CVolumeDirectory::GetVolumeType() const
{
return m_is_wii ? WII_DISC : GAMECUBE_DISC;
return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC;
}
BlobType CVolumeDirectory::GetBlobType() const

View File

@ -10,7 +10,6 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
namespace File
@ -24,6 +23,11 @@ struct FSTEntry;
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Platform;
class CVolumeDirectory : public IVolume
{
public:
@ -43,16 +47,16 @@ public:
u16 GetRevision() const override { return 0; }
std::string GetInternalName() const override;
std::map<IVolume::ELanguage, std::string> GetLongNames() const override;
std::map<Language, std::string> GetLongNames() const override;
std::vector<u32> GetBanner(int* width, int* height) const override;
void SetName(const std::string&);
u64 GetFSTSize() const override;
std::string GetApploaderDate() const override;
EPlatform GetVolumeType() const override;
Platform GetVolumeType() const override;
ECountry GetCountry() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;

View File

@ -15,6 +15,7 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
@ -60,10 +61,10 @@ std::string CVolumeGC::GetUniqueID() const
return DecodeString(ID);
}
IVolume::ECountry CVolumeGC::GetCountry() const
Country CVolumeGC::GetCountry() const
{
if (!m_pReader)
return COUNTRY_UNKNOWN;
return Country::COUNTRY_UNKNOWN;
u8 country_code;
m_pReader->Read(3, 1, &country_code);
@ -104,31 +105,31 @@ std::string CVolumeGC::GetInternalName() const
return "";
}
std::map<IVolume::ELanguage, std::string> CVolumeGC::GetShortNames() const
std::map<Language, std::string> CVolumeGC::GetShortNames() const
{
LoadBannerFile();
return m_short_names;
}
std::map<IVolume::ELanguage, std::string> CVolumeGC::GetLongNames() const
std::map<Language, std::string> CVolumeGC::GetLongNames() const
{
LoadBannerFile();
return m_long_names;
}
std::map<IVolume::ELanguage, std::string> CVolumeGC::GetShortMakers() const
std::map<Language, std::string> CVolumeGC::GetShortMakers() const
{
LoadBannerFile();
return m_short_makers;
}
std::map<IVolume::ELanguage, std::string> CVolumeGC::GetLongMakers() const
std::map<Language, std::string> CVolumeGC::GetLongMakers() const
{
LoadBannerFile();
return m_long_makers;
}
std::map<IVolume::ELanguage, std::string> CVolumeGC::GetDescriptions() const
std::map<Language, std::string> CVolumeGC::GetDescriptions() const
{
LoadBannerFile();
return m_descriptions;
@ -194,9 +195,9 @@ u8 CVolumeGC::GetDiscNumber() const
return disc_number;
}
IVolume::EPlatform CVolumeGC::GetVolumeType() const
Platform CVolumeGC::GetVolumeType() const
{
return GAMECUBE_DISC;
return Platform::GAMECUBE_DISC;
}
void CVolumeGC::LoadBannerFile() const
@ -241,18 +242,18 @@ void CVolumeGC::LoadBannerFile() const
void CVolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bnr1) const
{
u32 number_of_languages = 0;
ELanguage start_language = LANGUAGE_UNKNOWN;
bool is_japanese = GetCountry() == ECountry::COUNTRY_JAPAN;
Language start_language = Language::LANGUAGE_UNKNOWN;
if (is_bnr1) // NTSC
{
bool is_japanese = GetCountry() == Country::COUNTRY_JAPAN;
number_of_languages = 1;
start_language = is_japanese ? ELanguage::LANGUAGE_JAPANESE : ELanguage::LANGUAGE_ENGLISH;
start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
}
else // PAL
{
number_of_languages = 6;
start_language = ELanguage::LANGUAGE_ENGLISH;
start_language = Language::LANGUAGE_ENGLISH;
}
m_image_width = GC_BANNER_WIDTH;
@ -264,7 +265,7 @@ void CVolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bn
for (u32 i = 0; i < number_of_languages; ++i)
{
const GCBannerInformation& info = banner_file.information[i];
ELanguage language = static_cast<ELanguage>(start_language + i);
Language language = static_cast<Language>(static_cast<int>(start_language) + i);
std::string description = DecodeString(info.description);
if (!description.empty())

View File

@ -10,13 +10,17 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for GC disc images ---
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Platform;
class CVolumeGC : public IVolume
{
public:
@ -27,18 +31,18 @@ public:
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override;
std::map<ELanguage, std::string> GetShortNames() const override;
std::map<ELanguage, std::string> GetLongNames() const override;
std::map<ELanguage, std::string> GetShortMakers() const override;
std::map<ELanguage, std::string> GetLongMakers() const override;
std::map<ELanguage, std::string> GetDescriptions() const override;
std::map<Language, std::string> GetShortNames() const override;
std::map<Language, std::string> GetLongNames() const override;
std::map<Language, std::string> GetShortMakers() const override;
std::map<Language, std::string> GetLongMakers() const override;
std::map<Language, std::string> GetDescriptions() const override;
std::vector<u32> GetBanner(int* width, int* height) const override;
u64 GetFSTSize() const override;
std::string GetApploaderDate() const override;
u8 GetDiscNumber() const override;
EPlatform GetVolumeType() const override;
ECountry GetCountry() const override;
Platform GetVolumeType() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;
u64 GetRawSize() const override;
@ -73,12 +77,12 @@ private:
static const size_t BNR1_SIZE = sizeof(GCBanner) - sizeof(GCBannerInformation) * 5;
static const size_t BNR2_SIZE = sizeof(GCBanner);
mutable std::map<ELanguage, std::string> m_short_names;
mutable std::map<Language, std::string> m_short_names;
mutable std::map<ELanguage, std::string> m_long_names;
mutable std::map<ELanguage, std::string> m_short_makers;
mutable std::map<ELanguage, std::string> m_long_makers;
mutable std::map<ELanguage, std::string> m_descriptions;
mutable std::map<Language, std::string> m_long_names;
mutable std::map<Language, std::string> m_short_makers;
mutable std::map<Language, std::string> m_long_makers;
mutable std::map<Language, std::string> m_descriptions;
mutable bool m_banner_loaded = false;
mutable std::vector<u32> m_image_buffer;

View File

@ -16,6 +16,7 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWad.h"
@ -54,10 +55,10 @@ bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) cons
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
IVolume::ECountry CVolumeWAD::GetCountry() const
Country CVolumeWAD::GetCountry() const
{
if (!m_pReader)
return COUNTRY_UNKNOWN;
return Country::COUNTRY_UNKNOWN;
// read the last digit of the titleID in the ticket
u8 country_code;
@ -114,16 +115,16 @@ u16 CVolumeWAD::GetRevision() const
return Common::swap16(revision);
}
IVolume::EPlatform CVolumeWAD::GetVolumeType() const
Platform CVolumeWAD::GetVolumeType() const
{
return WII_WAD;
return Platform::WII_WAD;
}
std::map<IVolume::ELanguage, std::string> CVolumeWAD::GetLongNames() const
std::map<Language, std::string> CVolumeWAD::GetLongNames() const
{
std::vector<u8> name_data(NAMES_TOTAL_BYTES);
if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
return std::map<IVolume::ELanguage, std::string>();
return std::map<Language, std::string>();
return ReadWiiNames(name_data);
}

View File

@ -10,7 +10,6 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for Wad files ---
@ -19,6 +18,11 @@
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Platform;
class CVolumeWAD : public IVolume
{
public:
@ -30,12 +34,12 @@ public:
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override { return ""; }
std::map<IVolume::ELanguage, std::string> GetLongNames() const override;
std::map<Language, std::string> GetLongNames() const override;
std::vector<u32> GetBanner(int* width, int* height) const override;
u64 GetFSTSize() const override { return 0; }
std::string GetApploaderDate() const override { return ""; }
EPlatform GetVolumeType() const override;
ECountry GetCountry() const override;
Platform GetVolumeType() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;

View File

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
@ -152,53 +153,49 @@ std::string CVolumeWiiCrypted::GetUniqueID() const
return DecodeString(ID);
}
IVolume::ECountry CVolumeWiiCrypted::GetCountry() const
Country CVolumeWiiCrypted::GetCountry() const
{
if (!m_pReader)
return COUNTRY_UNKNOWN;
return Country::COUNTRY_UNKNOWN;
u8 country_byte;
if (!m_pReader->Read(3, 1, &country_byte))
{
return COUNTRY_UNKNOWN;
}
return Country::COUNTRY_UNKNOWN;
IVolume::ECountry country_value = CountrySwitch(country_byte);
Country country_value = CountrySwitch(country_byte);
u32 region_code;
if (!ReadSwapped(0x4E000, &region_code, false))
{
return country_value;
}
switch (region_code)
{
case 0:
switch (country_value)
{
case IVolume::COUNTRY_TAIWAN:
return IVolume::COUNTRY_TAIWAN;
case Country::COUNTRY_TAIWAN:
return Country::COUNTRY_TAIWAN;
default:
return IVolume::COUNTRY_JAPAN;
return Country::COUNTRY_JAPAN;
}
case 1:
return IVolume::COUNTRY_USA;
return Country::COUNTRY_USA;
case 2:
switch (country_value)
{
case IVolume::COUNTRY_FRANCE:
case IVolume::COUNTRY_GERMANY:
case IVolume::COUNTRY_ITALY:
case IVolume::COUNTRY_NETHERLANDS:
case IVolume::COUNTRY_RUSSIA:
case IVolume::COUNTRY_SPAIN:
case IVolume::COUNTRY_AUSTRALIA:
case Country::COUNTRY_FRANCE:
case Country::COUNTRY_GERMANY:
case Country::COUNTRY_ITALY:
case Country::COUNTRY_NETHERLANDS:
case Country::COUNTRY_RUSSIA:
case Country::COUNTRY_SPAIN:
case Country::COUNTRY_AUSTRALIA:
return country_value;
default:
return IVolume::COUNTRY_EUROPE;
return Country::COUNTRY_EUROPE;
}
case 4:
return IVolume::COUNTRY_KOREA;
return Country::COUNTRY_KOREA;
default:
return country_value;
}
@ -238,12 +235,12 @@ std::string CVolumeWiiCrypted::GetInternalName() const
return "";
}
std::map<IVolume::ELanguage, std::string> CVolumeWiiCrypted::GetLongNames() const
std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
{
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this));
std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
opening_bnr.resize(
file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C));
size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C);
opening_bnr.resize(size);
return ReadWiiNames(opening_bnr);
}
@ -285,9 +282,9 @@ std::string CVolumeWiiCrypted::GetApploaderDate() const
return DecodeString(date);
}
IVolume::EPlatform CVolumeWiiCrypted::GetVolumeType() const
Platform CVolumeWiiCrypted::GetVolumeType() const
{
return WII_DISC;
return Platform::WII_DISC;
}
u8 CVolumeWiiCrypted::GetDiscNumber() const

View File

@ -11,13 +11,17 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
// --- this volume type is used for encrypted Wii images ---
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Platform;
class CVolumeWiiCrypted : public IVolume
{
public:
@ -31,18 +35,18 @@ public:
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override;
std::map<IVolume::ELanguage, std::string> GetLongNames() const override;
std::map<Language, std::string> GetLongNames() const override;
std::vector<u32> GetBanner(int* width, int* height) const override;
u64 GetFSTSize() const override;
std::string GetApploaderDate() const override;
u8 GetDiscNumber() const override;
EPlatform GetVolumeType() const override;
Platform GetVolumeType() const override;
bool SupportsIntegrityCheck() const override { return true; }
bool CheckIntegrity() const override;
bool ChangePartition(u64 offset) override;
ECountry GetCountry() const override;
Country GetCountry() const override;
BlobType GetBlobType() const override;
u64 GetSize() const override;
u64 GetRawSize() const override;

View File

@ -13,6 +13,8 @@
#include <QPushButton>
#include <QTextEdit>
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DolphinQt2/Config/InfoWidget.h"
InfoWidget::InfoWidget(const GameFile& game) : m_game(game)
@ -71,7 +73,7 @@ QGroupBox* InfoWidget::CreateBannerDetails()
CreateLanguageSelector();
layout->addRow(tr("Show Language:"), m_language_selector);
if (m_game.GetPlatformID() == DiscIO::IVolume::GAMECUBE_DISC)
if (m_game.GetPlatformID() == DiscIO::Platform::GAMECUBE_DISC)
{
layout->addRow(tr("Short Name:"), m_short_name);
layout->addRow(tr("Short Maker:"), m_short_maker);
@ -79,7 +81,7 @@ QGroupBox* InfoWidget::CreateBannerDetails()
layout->addRow(tr("Long Maker:"), m_long_maker);
layout->addRow(tr("Description:"), m_description);
}
else if (m_game.GetPlatformID() == DiscIO::IVolume::WII_DISC)
else if (m_game.GetPlatformID() == DiscIO::Platform::WII_DISC)
{
layout->addRow(tr("Name:"), m_long_name);
}
@ -123,11 +125,11 @@ QLineEdit* InfoWidget::CreateValueDisplay(const QString& value)
void InfoWidget::CreateLanguageSelector()
{
m_language_selector = new QComboBox();
QList<DiscIO::IVolume::ELanguage> languages = m_game.GetAvailableLanguages();
QList<DiscIO::Language> languages = m_game.GetAvailableLanguages();
for (int i = 0; i < languages.count(); i++)
{
DiscIO::IVolume::ELanguage language = languages.at(i);
m_language_selector->addItem(m_game.GetLanguage(language), language);
DiscIO::Language language = languages.at(i);
m_language_selector->addItem(m_game.GetLanguage(language), static_cast<int>(language));
}
if (m_language_selector->count() == 1)
m_language_selector->setDisabled(true);
@ -137,8 +139,8 @@ void InfoWidget::CreateLanguageSelector()
void InfoWidget::ChangeLanguage()
{
DiscIO::IVolume::ELanguage language =
static_cast<DiscIO::IVolume::ELanguage>(m_language_selector->currentData().toInt());
DiscIO::Language language =
static_cast<DiscIO::Language>(m_language_selector->currentData().toInt());
m_short_name->setText(m_game.GetShortName(language));
m_short_maker->setText(m_game.GetShortMaker(language));
m_long_name->setText(m_game.GetLongName(language));

View File

@ -10,6 +10,9 @@
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/Resources.h"
@ -18,15 +21,15 @@
static const int CACHE_VERSION = 13; // Last changed in PR #3261
static const int DATASTREAM_VERSION = QDataStream::Qt_5_5;
QList<DiscIO::IVolume::ELanguage> GameFile::GetAvailableLanguages() const
QList<DiscIO::Language> GameFile::GetAvailableLanguages() const
{
return m_long_names.keys();
}
static QMap<DiscIO::IVolume::ELanguage, QString>
ConvertLanguageMap(const std::map<DiscIO::IVolume::ELanguage, std::string>& map)
static QMap<DiscIO::Language, QString>
ConvertLanguageMap(const std::map<DiscIO::Language, std::string>& map)
{
QMap<DiscIO::IVolume::ELanguage, QString> result;
QMap<DiscIO::Language, QString> result;
for (auto entry : map)
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
return result;
@ -169,9 +172,9 @@ bool GameFile::TryLoadElfDol()
return false;
m_revision = 0;
m_long_names[DiscIO::IVolume::LANGUAGE_ENGLISH] = m_file_name;
m_platform = DiscIO::IVolume::ELF_DOL;
m_country = DiscIO::IVolume::COUNTRY_UNKNOWN;
m_long_names[DiscIO::Language::LANGUAGE_ENGLISH] = m_file_name;
m_platform = DiscIO::Platform::ELF_DOL;
m_country = DiscIO::Country::COUNTRY_UNKNOWN;
m_blob_type = DiscIO::BlobType::DIRECTORY;
m_raw_size = m_size;
m_banner = Resources::GetMisc(Resources::BANNER_MISSING);
@ -185,14 +188,14 @@ void GameFile::SaveCache()
// TODO
}
QString GameFile::GetBannerString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const
QString GameFile::GetBannerString(const QMap<DiscIO::Language, QString>& m) const
{
// Try the settings language, then English, then just pick one.
if (m.isEmpty())
return QString();
bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage current_lang;
bool wii = m_platform != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language current_lang;
if (wii)
current_lang = Settings().GetWiiSystemLanguage();
else
@ -200,8 +203,8 @@ QString GameFile::GetBannerString(const QMap<DiscIO::IVolume::ELanguage, QString
if (m.contains(current_lang))
return m[current_lang];
if (m.contains(DiscIO::IVolume::LANGUAGE_ENGLISH))
return m[DiscIO::IVolume::LANGUAGE_ENGLISH];
if (m.contains(DiscIO::Language::LANGUAGE_ENGLISH))
return m[DiscIO::Language::LANGUAGE_ENGLISH];
return m.first();
}
@ -209,13 +212,13 @@ QString GameFile::GetPlatform() const
{
switch (m_platform)
{
case DiscIO::IVolume::GAMECUBE_DISC:
case DiscIO::Platform::GAMECUBE_DISC:
return QObject::tr("GameCube");
case DiscIO::IVolume::WII_DISC:
case DiscIO::Platform::WII_DISC:
return QObject::tr("Wii");
case DiscIO::IVolume::WII_WAD:
case DiscIO::Platform::WII_WAD:
return QObject::tr("Wii Channel");
case DiscIO::IVolume::ELF_DOL:
case DiscIO::Platform::ELF_DOL:
return QObject::tr("ELF/DOL");
default:
return QObject::tr("Unknown");
@ -226,60 +229,60 @@ QString GameFile::GetCountry() const
{
switch (m_country)
{
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::Country::COUNTRY_EUROPE:
return QObject::tr("Europe");
case DiscIO::IVolume::COUNTRY_JAPAN:
case DiscIO::Country::COUNTRY_JAPAN:
return QObject::tr("Japan");
case DiscIO::IVolume::COUNTRY_USA:
case DiscIO::Country::COUNTRY_USA:
return QObject::tr("USA");
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
case DiscIO::Country::COUNTRY_AUSTRALIA:
return QObject::tr("Australia");
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::Country::COUNTRY_FRANCE:
return QObject::tr("France");
case DiscIO::IVolume::COUNTRY_GERMANY:
case DiscIO::Country::COUNTRY_GERMANY:
return QObject::tr("Germany");
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::Country::COUNTRY_ITALY:
return QObject::tr("Italy");
case DiscIO::IVolume::COUNTRY_KOREA:
case DiscIO::Country::COUNTRY_KOREA:
return QObject::tr("Korea");
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
case DiscIO::Country::COUNTRY_NETHERLANDS:
return QObject::tr("Netherlands");
case DiscIO::IVolume::COUNTRY_RUSSIA:
case DiscIO::Country::COUNTRY_RUSSIA:
return QObject::tr("Russia");
case DiscIO::IVolume::COUNTRY_SPAIN:
case DiscIO::Country::COUNTRY_SPAIN:
return QObject::tr("Spain");
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::Country::COUNTRY_TAIWAN:
return QObject::tr("Taiwan");
case DiscIO::IVolume::COUNTRY_WORLD:
case DiscIO::Country::COUNTRY_WORLD:
return QObject::tr("World");
default:
return QObject::tr("Unknown");
}
}
QString GameFile::GetLanguage(DiscIO::IVolume::ELanguage lang) const
QString GameFile::GetLanguage(DiscIO::Language lang) const
{
switch (lang)
{
case DiscIO::IVolume::LANGUAGE_JAPANESE:
case DiscIO::Language::LANGUAGE_JAPANESE:
return QObject::tr("Japanese");
case DiscIO::IVolume::LANGUAGE_ENGLISH:
case DiscIO::Language::LANGUAGE_ENGLISH:
return QObject::tr("English");
case DiscIO::IVolume::LANGUAGE_GERMAN:
case DiscIO::Language::LANGUAGE_GERMAN:
return QObject::tr("German");
case DiscIO::IVolume::LANGUAGE_FRENCH:
case DiscIO::Language::LANGUAGE_FRENCH:
return QObject::tr("French");
case DiscIO::IVolume::LANGUAGE_SPANISH:
case DiscIO::Language::LANGUAGE_SPANISH:
return QObject::tr("Spanish");
case DiscIO::IVolume::LANGUAGE_ITALIAN:
case DiscIO::Language::LANGUAGE_ITALIAN:
return QObject::tr("Italian");
case DiscIO::IVolume::LANGUAGE_DUTCH:
case DiscIO::Language::LANGUAGE_DUTCH:
return QObject::tr("Dutch");
case DiscIO::IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
return QObject::tr("Simplified Chinese");
case DiscIO::IVolume::LANGUAGE_TRADITIONAL_CHINESE:
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
return QObject::tr("Traditional Chinese");
case DiscIO::IVolume::LANGUAGE_KOREAN:
case DiscIO::Language::LANGUAGE_KOREAN:
return QObject::tr("Korean");
default:
return QObject::tr("Unknown");

View File

@ -9,7 +9,16 @@
#include <QPixmap>
#include <QString>
#include "DiscIO/Volume.h"
#include "Common/CommonTypes.h"
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Platform;
class IVolume;
}
// TODO cache
class GameFile final
@ -36,26 +45,26 @@ public:
QString GetIssues() const { return m_issues; }
int GetRating() const { return m_rating; }
QString GetApploaderDate() const { return m_apploader_date; }
DiscIO::IVolume::EPlatform GetPlatformID() const { return m_platform; }
DiscIO::Platform GetPlatformID() const { return m_platform; }
QString GetPlatform() const;
DiscIO::IVolume::ECountry GetCountryID() const { return m_country; }
DiscIO::Country GetCountryID() const { return m_country; }
QString GetCountry() const;
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
// Banner details
QString GetLanguage(DiscIO::IVolume::ELanguage lang) const;
QList<DiscIO::IVolume::ELanguage> GetAvailableLanguages() const;
QString GetLanguage(DiscIO::Language lang) const;
QList<DiscIO::Language> GetAvailableLanguages() const;
QString GetShortName() const { return GetBannerString(m_short_names); }
QString GetShortMaker() const { return GetBannerString(m_short_makers); }
QString GetLongName() const { return GetBannerString(m_long_names); }
QString GetLongMaker() const { return GetBannerString(m_long_makers); }
QString GetDescription() const { return GetBannerString(m_descriptions); }
QString GetShortName(DiscIO::IVolume::ELanguage lang) const { return m_short_names[lang]; }
QString GetShortMaker(DiscIO::IVolume::ELanguage lang) const { return m_short_makers[lang]; }
QString GetLongName(DiscIO::IVolume::ELanguage lang) const { return m_long_names[lang]; }
QString GetLongMaker(DiscIO::IVolume::ELanguage lang) const { return m_long_makers[lang]; }
QString GetDescription(DiscIO::IVolume::ELanguage lang) const { return m_descriptions[lang]; }
QString GetShortName(DiscIO::Language lang) const { return m_short_names[lang]; }
QString GetShortMaker(DiscIO::Language lang) const { return m_short_makers[lang]; }
QString GetLongName(DiscIO::Language lang) const { return m_long_names[lang]; }
QString GetLongMaker(DiscIO::Language lang) const { return m_long_makers[lang]; }
QString GetDescription(DiscIO::Language lang) const { return m_descriptions[lang]; }
private:
QString GetBannerString(const QMap<DiscIO::IVolume::ELanguage, QString>& m) const;
QString GetBannerString(const QMap<DiscIO::Language, QString>& m) const;
QString GetCacheFileName() const;
void ReadBanner(const DiscIO::IVolume& volume);
@ -80,15 +89,15 @@ private:
QString m_maker_id;
u16 m_revision = 0;
QString m_internal_name;
QMap<DiscIO::IVolume::ELanguage, QString> m_short_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_long_names;
QMap<DiscIO::IVolume::ELanguage, QString> m_short_makers;
QMap<DiscIO::IVolume::ELanguage, QString> m_long_makers;
QMap<DiscIO::IVolume::ELanguage, QString> m_descriptions;
QMap<DiscIO::Language, QString> m_short_names;
QMap<DiscIO::Language, QString> m_long_names;
QMap<DiscIO::Language, QString> m_short_makers;
QMap<DiscIO::Language, QString> m_long_makers;
QMap<DiscIO::Language, QString> m_descriptions;
QString m_company;
u8 m_disc_number = 0;
DiscIO::IVolume::EPlatform m_platform;
DiscIO::IVolume::ECountry m_country;
DiscIO::Platform m_platform;
DiscIO::Country m_country;
DiscIO::BlobType m_blob_type;
u64 m_raw_size = 0;
QPixmap m_banner;

View File

@ -8,6 +8,8 @@
#include <QMenu>
#include <QUrl>
#include "DiscIO/Enums.h"
#include "DolphinQt2/Config/PropertiesDialog.h"
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/GameList/ListProxyModel.h"
@ -104,8 +106,8 @@ void GameList::MakeListView()
void GameList::ShowContextMenu(const QPoint&)
{
QMenu* menu = new QMenu(this);
DiscIO::IVolume::EPlatform platform = GameFile(GetSelectedGame()).GetPlatformID();
if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC)
DiscIO::Platform platform = GameFile(GetSelectedGame()).GetPlatformID();
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
{
menu->addAction(tr("Properties"), this, SLOT(OpenProperties()));
menu->addAction(tr("Open Wiki Page"), this, SLOT(OpenWiki()));

View File

@ -38,7 +38,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
case COL_SIZE:
return game->GetFileSize();
case COL_COUNTRY:
return game->GetCountryID();
return static_cast<int>(game->GetCountryID());
case COL_RATING:
return game->GetRating();
}

View File

@ -101,12 +101,12 @@ void Settings::SetWiiNAND(const QString& path)
SConfig::GetInstance().SaveSettings();
}
DiscIO::IVolume::ELanguage Settings::GetWiiSystemLanguage() const
DiscIO::Language Settings::GetWiiSystemLanguage() const
{
return SConfig::GetInstance().GetCurrentLanguage(true);
}
DiscIO::IVolume::ELanguage Settings::GetGCSystemLanguage() const
DiscIO::Language Settings::GetGCSystemLanguage() const
{
return SConfig::GetInstance().GetCurrentLanguage(false);
}

View File

@ -6,7 +6,10 @@
#include <QSettings>
#include "DiscIO/Volume.h"
namespace DiscIO
{
enum class Language;
}
// UI settings to be stored in the config directory.
class Settings final : public QSettings
@ -34,8 +37,8 @@ public:
void SetApploader(const QString& path);
QString GetWiiNAND() const;
void SetWiiNAND(const QString& path);
DiscIO::IVolume::ELanguage GetWiiSystemLanguage() const;
DiscIO::IVolume::ELanguage GetGCSystemLanguage() const;
DiscIO::Language GetWiiSystemLanguage() const;
DiscIO::Language GetGCSystemLanguage() const;
bool GetPreferredView() const;
void SetPreferredView(bool table);

View File

@ -11,7 +11,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "DiscIO/Volume.h"
#include "DiscIO/Enums.h"
#include "DolphinWX/Config/WiiConfigPane.h"
#include "DolphinWX/WxUtils.h"
@ -139,8 +139,8 @@ void WiiConfigPane::OnConnectKeyboardCheckBoxChanged(wxCommandEvent& event)
void WiiConfigPane::OnSystemLanguageChoiceChanged(wxCommandEvent& event)
{
DiscIO::IVolume::ELanguage wii_system_lang =
(DiscIO::IVolume::ELanguage)m_system_language_choice->GetSelection();
DiscIO::Language wii_system_lang =
static_cast<DiscIO::Language>(m_system_language_choice->GetSelection());
SConfig::GetInstance().m_SYSCONF->SetData("IPL.LNG", wii_system_lang);
u8 country_code = GetSADRCountryCode(wii_system_lang);
@ -155,30 +155,30 @@ void WiiConfigPane::OnAspectRatioChoiceChanged(wxCommandEvent& event)
// Change from IPL.LNG value to IPL.SADR country code.
// http://wiibrew.org/wiki/Country_Codes
u8 WiiConfigPane::GetSADRCountryCode(DiscIO::IVolume::ELanguage language)
u8 WiiConfigPane::GetSADRCountryCode(DiscIO::Language language)
{
switch (language)
{
case DiscIO::IVolume::LANGUAGE_JAPANESE:
case DiscIO::Language::LANGUAGE_JAPANESE:
return 1; // Japan
case DiscIO::IVolume::LANGUAGE_ENGLISH:
case DiscIO::Language::LANGUAGE_ENGLISH:
return 49; // USA
case DiscIO::IVolume::LANGUAGE_GERMAN:
case DiscIO::Language::LANGUAGE_GERMAN:
return 78; // Germany
case DiscIO::IVolume::LANGUAGE_FRENCH:
case DiscIO::Language::LANGUAGE_FRENCH:
return 77; // France
case DiscIO::IVolume::LANGUAGE_SPANISH:
case DiscIO::Language::LANGUAGE_SPANISH:
return 105; // Spain
case DiscIO::IVolume::LANGUAGE_ITALIAN:
case DiscIO::Language::LANGUAGE_ITALIAN:
return 83; // Italy
case DiscIO::IVolume::LANGUAGE_DUTCH:
case DiscIO::Language::LANGUAGE_DUTCH:
return 94; // Netherlands
case DiscIO::IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
case DiscIO::IVolume::LANGUAGE_TRADITIONAL_CHINESE:
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
return 157; // China
case DiscIO::IVolume::LANGUAGE_KOREAN:
case DiscIO::Language::LANGUAGE_KOREAN:
return 136; // Korea
case DiscIO::IVolume::LANGUAGE_UNKNOWN:
case DiscIO::Language::LANGUAGE_UNKNOWN:
break;
}

View File

@ -7,7 +7,11 @@
#include <wx/arrstr.h>
#include <wx/panel.h>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
enum class Language;
}
class wxCheckBox;
class wxChoice;
@ -29,7 +33,7 @@ private:
void OnSystemLanguageChoiceChanged(wxCommandEvent&);
void OnAspectRatioChoiceChanged(wxCommandEvent&);
static u8 GetSADRCountryCode(DiscIO::IVolume::ELanguage language);
static u8 GetSADRCountryCode(DiscIO::Language language);
wxArrayString m_system_language_strings;
wxArrayString m_aspect_ratio_strings;

View File

@ -45,6 +45,7 @@
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/Movie.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/Frame.h"
@ -179,59 +180,48 @@ CGameListCtrl::~CGameListCtrl()
ClearIsoFiles();
}
void CGameListCtrl::InitBitmaps()
template <typename T>
static void InitBitmap(wxImageList* img_list, std::vector<int>* vector, T index,
const std::string& name)
{
wxSize size(96, 32);
(*vector)[static_cast<size_t>(index)] = img_list->Add(WxUtils::LoadResourceBitmap(name, size));
}
void CGameListCtrl::InitBitmaps()
{
wxImageList* img_list = new wxImageList(96, 32);
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] =
img_list->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_FlagImageIndex.resize(static_cast<size_t>(DiscIO::Country::NUMBER_OF_COUNTRIES));
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_JAPAN, "Flag_Japan");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_EUROPE, "Flag_Europe");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_USA, "Flag_USA");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_AUSTRALIA, "Flag_Australia");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_FRANCE, "Flag_France");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_GERMANY, "Flag_Germany");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_ITALY, "Flag_Italy");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_KOREA, "Flag_Korea");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_NETHERLANDS, "Flag_Netherlands");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_RUSSIA, "Flag_Russia");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_SPAIN, "Flag_Spain");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_TAIWAN, "Flag_Taiwan");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_WORLD, "Flag_International");
InitBitmap(img_list, &m_FlagImageIndex, DiscIO::Country::COUNTRY_UNKNOWN, "Flag_Unknown");
m_PlatformImageIndex.resize(4);
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] =
img_list->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] =
img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] =
img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] =
img_list->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_PlatformImageIndex.resize(static_cast<size_t>(DiscIO::Platform::NUMBER_OF_PLATFORMS));
InitBitmap(img_list, &m_PlatformImageIndex, DiscIO::Platform::GAMECUBE_DISC, "Platform_Gamecube");
InitBitmap(img_list, &m_PlatformImageIndex, DiscIO::Platform::WII_DISC, "Platform_Wii");
InitBitmap(img_list, &m_PlatformImageIndex, DiscIO::Platform::WII_WAD, "Platform_Wad");
InitBitmap(img_list, &m_PlatformImageIndex, DiscIO::Platform::ELF_DOL, "Platform_File");
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = img_list->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = img_list->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = img_list->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = img_list->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = img_list->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = img_list->Add(WxUtils::LoadResourceBitmap("rating5", size));
InitBitmap(img_list, &m_EmuStateImageIndex, 0, "rating0");
InitBitmap(img_list, &m_EmuStateImageIndex, 1, "rating1");
InitBitmap(img_list, &m_EmuStateImageIndex, 2, "rating2");
InitBitmap(img_list, &m_EmuStateImageIndex, 3, "rating3");
InitBitmap(img_list, &m_EmuStateImageIndex, 4, "rating4");
InitBitmap(img_list, &m_EmuStateImageIndex, 5, "rating5");
}
void CGameListCtrl::BrowseForDirectory()
@ -403,7 +393,8 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
{
case COLUMN_PLATFORM:
{
SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
SetItemColumnImage(_Index, COLUMN_PLATFORM,
m_PlatformImageIndex[static_cast<size_t>(rISOFile.GetPlatform())]);
break;
}
case COLUMN_BANNER:
@ -442,7 +433,8 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
m_EmuStateImageIndex[rISOFile.GetEmuState()]);
break;
case COLUMN_COUNTRY:
SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
SetItemColumnImage(_Index, COLUMN_COUNTRY,
m_FlagImageIndex[static_cast<size_t>(rISOFile.GetCountry())]);
break;
case COLUMN_SIZE:
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
@ -576,15 +568,15 @@ void CGameListCtrl::ScanForISOs()
switch (iso_file->GetPlatform())
{
case DiscIO::IVolume::WII_DISC:
case DiscIO::Platform::WII_DISC:
if (!SConfig::GetInstance().m_ListWii)
list = false;
break;
case DiscIO::IVolume::WII_WAD:
case DiscIO::Platform::WII_WAD:
if (!SConfig::GetInstance().m_ListWad)
list = false;
break;
case DiscIO::IVolume::ELF_DOL:
case DiscIO::Platform::ELF_DOL:
if (!SConfig::GetInstance().m_ListElfDol)
list = false;
break;
@ -596,59 +588,59 @@ void CGameListCtrl::ScanForISOs()
switch (iso_file->GetCountry())
{
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
case DiscIO::Country::COUNTRY_AUSTRALIA:
if (!SConfig::GetInstance().m_ListAustralia)
list = false;
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::Country::COUNTRY_EUROPE:
if (!SConfig::GetInstance().m_ListPal)
list = false;
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::Country::COUNTRY_FRANCE:
if (!SConfig::GetInstance().m_ListFrance)
list = false;
break;
case DiscIO::IVolume::COUNTRY_GERMANY:
case DiscIO::Country::COUNTRY_GERMANY:
if (!SConfig::GetInstance().m_ListGermany)
list = false;
break;
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::Country::COUNTRY_ITALY:
if (!SConfig::GetInstance().m_ListItaly)
list = false;
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
case DiscIO::Country::COUNTRY_JAPAN:
if (!SConfig::GetInstance().m_ListJap)
list = false;
break;
case DiscIO::IVolume::COUNTRY_KOREA:
case DiscIO::Country::COUNTRY_KOREA:
if (!SConfig::GetInstance().m_ListKorea)
list = false;
break;
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
case DiscIO::Country::COUNTRY_NETHERLANDS:
if (!SConfig::GetInstance().m_ListNetherlands)
list = false;
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
case DiscIO::Country::COUNTRY_RUSSIA:
if (!SConfig::GetInstance().m_ListRussia)
list = false;
break;
case DiscIO::IVolume::COUNTRY_SPAIN:
case DiscIO::Country::COUNTRY_SPAIN:
if (!SConfig::GetInstance().m_ListSpain)
list = false;
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::Country::COUNTRY_TAIWAN:
if (!SConfig::GetInstance().m_ListTaiwan)
list = false;
break;
case DiscIO::IVolume::COUNTRY_USA:
case DiscIO::Country::COUNTRY_USA:
if (!SConfig::GetInstance().m_ListUsa)
list = false;
break;
case DiscIO::IVolume::COUNTRY_WORLD:
case DiscIO::Country::COUNTRY_WORLD:
if (!SConfig::GetInstance().m_ListWorld)
list = false;
break;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
case DiscIO::Country::COUNTRY_UNKNOWN:
default:
if (!SConfig::GetInstance().m_ListUnknown)
list = false;
@ -937,22 +929,22 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
if (selected_iso)
{
wxMenu popupMenu;
DiscIO::IVolume::EPlatform platform = selected_iso->GetPlatform();
DiscIO::Platform platform = selected_iso->GetPlatform();
if (platform != DiscIO::IVolume::ELF_DOL)
if (platform != DiscIO::Platform::ELF_DOL)
{
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
popupMenu.AppendSeparator();
}
if (platform == DiscIO::IVolume::WII_DISC || platform == DiscIO::IVolume::WII_WAD)
if (platform == DiscIO::Platform::WII_DISC || platform == DiscIO::Platform::WII_WAD)
{
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
}
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
if (platform != DiscIO::IVolume::ELF_DOL)
if (platform != DiscIO::Platform::ELF_DOL)
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
// First we have to decide a starting value when we append it
@ -962,7 +954,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
popupMenu.AppendSeparator();
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC)
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
{
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
@ -973,7 +965,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
changeDiscItem->Enable(Core::IsRunning());
}
if (platform == DiscIO::IVolume::WII_WAD)
if (platform == DiscIO::Platform::WII_WAD)
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu"));
PopupMenu(&popupMenu);
@ -1156,8 +1148,8 @@ void CGameListCtrl::CompressSelection(bool _compress)
for (const GameListItem* iso : GetAllSelectedISOs())
{
// Don't include items that we can't do anything with
if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC &&
iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
iso->GetPlatform() != DiscIO::Platform::WII_DISC)
continue;
if (iso->GetBlobType() != DiscIO::BlobType::PLAIN &&
iso->GetBlobType() != DiscIO::BlobType::GCZ)
@ -1167,7 +1159,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
// Show the Wii compression warning if it's relevant and it hasn't been shown already
if (!wii_compression_warning_accepted && _compress && !iso->IsCompressed() &&
iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
iso->GetPlatform() == DiscIO::Platform::WII_DISC)
{
if (WiiCompressWarning())
wii_compression_warning_accepted = true;
@ -1216,7 +1208,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
all_good &=
DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName,
(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
16384, &MultiCompressCB, &progress);
}
else if (iso->IsCompressed() && !_compress)
@ -1224,7 +1216,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
std::string FileName;
SplitPath(iso->GetFileName(), nullptr, &FileName, nullptr);
progress.current_filename = FileName;
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
FileName.append(".iso");
else
FileName.append(".gcm");
@ -1275,7 +1267,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
if (is_compressed)
{
wxString FileType;
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
@ -1286,7 +1278,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
}
else
{
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC && !WiiCompressWarning())
return;
path = wxFileSelector(_("Save compressed GCM/ISO"), StrToWxStr(FilePath),
@ -1317,7 +1309,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
else
all_good = DiscIO::CompressFileToBlob(
iso->GetFileName(), WxStrToStr(path),
(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
}
if (!all_good)

View File

@ -28,6 +28,8 @@
#include "Core/Boot/Boot.h"
#include "Core/ConfigManager.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -39,8 +41,8 @@ static const u32 CACHE_REVISION = 0x127; // Last changed in PR 3309
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
static std::string GetLanguageString(DiscIO::IVolume::ELanguage language,
std::map<DiscIO::IVolume::ELanguage, std::string> strings)
static std::string GetLanguageString(DiscIO::Language language,
std::map<DiscIO::Language, std::string> strings)
{
auto end = strings.end();
auto it = strings.find(language);
@ -48,9 +50,9 @@ static std::string GetLanguageString(DiscIO::IVolume::ELanguage language,
return it->second;
// English tends to be a good fallback when the requested language isn't available
if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
{
it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
}
@ -65,7 +67,7 @@ static std::string GetLanguageString(DiscIO::IVolume::ELanguage language,
GameListItem::GameListItem(const std::string& _rFileName,
const std::unordered_map<std::string, std::string>& custom_titles)
: m_FileName(_rFileName), m_title_id(0), m_emu_state(0), m_FileSize(0),
m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
m_Country(DiscIO::Country::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
m_ImageHeight(0), m_disc_number(0), m_has_custom_name(false)
{
if (LoadFromCache())
@ -96,9 +98,9 @@ GameListItem::GameListItem(const std::string& _rFileName,
m_names = volume->GetLongNames();
if (m_names.empty())
m_names = volume->GetShortNames();
m_company = GetLanguageString(DiscIO::IVolume::LANGUAGE_ENGLISH, volume->GetLongMakers());
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetLongMakers());
if (m_company.empty())
m_company = GetLanguageString(DiscIO::IVolume::LANGUAGE_ENGLISH, volume->GetShortMakers());
m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
m_Country = volume->GetCountry();
m_blob_type = volume->GetBlobType();
@ -126,7 +128,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
std::string game_id = m_UniqueID;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto it = custom_titles.find(game_id);
@ -142,7 +144,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
{
m_Valid = true;
m_FileSize = File::GetSize(_rFileName);
m_Platform = DiscIO::IVolume::ELF_DOL;
m_Platform = DiscIO::Platform::ELF_DOL;
m_blob_type = DiscIO::BlobType::DIRECTORY;
}
@ -296,18 +298,18 @@ wxBitmap GameListItem::ScaleBanner(wxImage* image)
#endif
}
std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
std::string GameListItem::GetDescription(DiscIO::Language language) const
{
return GetLanguageString(language, m_descriptions);
}
std::string GameListItem::GetDescription() const
{
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
bool wii = m_Platform != DiscIO::Platform::GAMECUBE_DISC;
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
}
std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
std::string GameListItem::GetName(DiscIO::Language language) const
{
return GetLanguageString(language, m_names);
}
@ -317,7 +319,7 @@ std::string GameListItem::GetName() const
if (m_has_custom_name)
return m_custom_name;
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
bool wii = m_Platform != DiscIO::Platform::GAMECUBE_DISC;
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
if (!name.empty())
return name;
@ -328,10 +330,10 @@ std::string GameListItem::GetName() const
return name + ext;
}
std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
std::vector<DiscIO::Language> GameListItem::GetLanguages() const
{
std::vector<DiscIO::IVolume::ELanguage> languages;
for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
std::vector<DiscIO::Language> languages;
for (std::pair<DiscIO::Language, std::string> name : m_names)
languages.push_back(name.first);
return languages;
}
@ -344,7 +346,7 @@ const std::string GameListItem::GetWiiFSPath() const
if (iso == nullptr)
return ret;
if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
if (iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC)
{
u64 title_id = 0;
iso->GetTitleID(&title_id);
@ -364,3 +366,9 @@ const std::string GameListItem::GetWiiFSPath() const
return ret;
}
bool GameListItem::IsCompressed() const
{
return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
m_blob_type == DiscIO::BlobType::WBFS;
}

View File

@ -10,15 +10,22 @@
#include <vector>
#include "Common/Common.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
#if defined(HAVE_WX) && HAVE_WX
#include <wx/bitmap.h>
#include <wx/image.h>
#endif
namespace DiscIO
{
enum class BlobType;
enum class Country;
enum class Language;
enum class Platform;
}
class PointerWrap;
class GameListItem
{
public:
@ -31,25 +38,21 @@ public:
bool IsValid() const { return m_Valid; }
const std::string& GetFileName() const { return m_FileName; }
std::string GetName(DiscIO::IVolume::ELanguage language) const;
std::string GetName(DiscIO::Language language) const;
std::string GetName() const;
std::string GetDescription(DiscIO::IVolume::ELanguage language) const;
std::string GetDescription(DiscIO::Language language) const;
std::string GetDescription() const;
std::vector<DiscIO::IVolume::ELanguage> GetLanguages() const;
std::vector<DiscIO::Language> GetLanguages() const;
std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const { return m_UniqueID; }
const std::string GetWiiFSPath() const;
DiscIO::IVolume::ECountry GetCountry() const { return m_Country; }
DiscIO::IVolume::EPlatform GetPlatform() const { return m_Platform; }
DiscIO::Country GetCountry() const { return m_Country; }
DiscIO::Platform GetPlatform() const { return m_Platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
bool IsCompressed() const
{
return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
m_blob_type == DiscIO::BlobType::WBFS;
}
bool IsCompressed() const;
u64 GetFileSize() const { return m_FileSize; }
u64 GetVolumeSize() const { return m_VolumeSize; }
// 0 is the first disc, 1 is the second disc
@ -63,8 +66,8 @@ public:
private:
std::string m_FileName;
std::map<DiscIO::IVolume::ELanguage, std::string> m_names;
std::map<DiscIO::IVolume::ELanguage, std::string> m_descriptions;
std::map<DiscIO::Language, std::string> m_names;
std::map<DiscIO::Language, std::string> m_descriptions;
std::string m_company;
std::string m_UniqueID;
@ -76,8 +79,8 @@ private:
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::IVolume::ECountry m_Country;
DiscIO::IVolume::EPlatform m_Platform;
DiscIO::Country m_Country;
DiscIO::Platform m_Platform;
DiscIO::BlobType m_blob_type;
u16 m_Revision;

View File

@ -59,6 +59,7 @@
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -123,46 +124,46 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
m_GameID->SetValue(StrToWxStr(m_open_iso->GetUniqueID()));
switch (m_open_iso->GetCountry())
{
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
case DiscIO::Country::COUNTRY_AUSTRALIA:
m_Country->SetValue(_("Australia"));
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::Country::COUNTRY_EUROPE:
m_Country->SetValue(_("Europe"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::Country::COUNTRY_FRANCE:
m_Country->SetValue(_("France"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::Country::COUNTRY_ITALY:
m_Country->SetValue(_("Italy"));
break;
case DiscIO::IVolume::COUNTRY_GERMANY:
case DiscIO::Country::COUNTRY_GERMANY:
m_Country->SetValue(_("Germany"));
break;
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
case DiscIO::Country::COUNTRY_NETHERLANDS:
m_Country->SetValue(_("Netherlands"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
case DiscIO::Country::COUNTRY_RUSSIA:
m_Country->SetValue(_("Russia"));
break;
case DiscIO::IVolume::COUNTRY_SPAIN:
case DiscIO::Country::COUNTRY_SPAIN:
m_Country->SetValue(_("Spain"));
break;
case DiscIO::IVolume::COUNTRY_USA:
case DiscIO::Country::COUNTRY_USA:
m_Country->SetValue(_("USA"));
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
case DiscIO::Country::COUNTRY_JAPAN:
m_Country->SetValue(_("Japan"));
break;
case DiscIO::IVolume::COUNTRY_KOREA:
case DiscIO::Country::COUNTRY_KOREA:
m_Country->SetValue(_("Korea"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::Country::COUNTRY_TAIWAN:
m_Country->SetValue(_("Taiwan"));
break;
case DiscIO::IVolume::COUNTRY_WORLD:
case DiscIO::Country::COUNTRY_WORLD:
m_Country->SetValue(_("World"));
break;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
case DiscIO::Country::COUNTRY_UNKNOWN:
default:
m_Country->SetValue(_("Unknown"));
break;
@ -175,7 +176,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
m_FST->SetValue(StrToWxStr(std::to_string(m_open_iso->GetFSTSize())));
// Here we set all the info to be shown + we set the window title
bool wii = m_open_iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
bool wii = m_open_iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
ChangeBannerDetails(SConfig::GetInstance().GetCurrentLanguage(wii));
m_Banner->SetBitmap(OpenGameListItem.GetBitmap());
@ -183,9 +184,9 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Filesystem browser/dumper
// TODO : Should we add a way to browse the wad file ?
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
{
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
int partition_count = 0;
for (int group = 0; group < 4; group++)
@ -426,7 +427,7 @@ void CISOProperties::CreateGUIControls()
wxStaticBoxSizer* const sbWiiOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::GAMECUBE_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
{
sbWiiOverrides->ShowItems(false);
EnableWideScreen->Hide();
@ -523,10 +524,10 @@ void CISOProperties::CreateGUIControls()
wxStaticText* const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));
bool wii = m_open_iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage preferred_language = SConfig::GetInstance().GetCurrentLanguage(wii);
bool wii = m_open_iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language preferred_language = SConfig::GetInstance().GetCurrentLanguage(wii);
std::vector<DiscIO::IVolume::ELanguage> languages = OpenGameListItem.GetLanguages();
std::vector<DiscIO::Language> languages = OpenGameListItem.GetLanguages();
int preferred_language_index = 0;
for (size_t i = 0; i < languages.size(); ++i)
{
@ -535,37 +536,37 @@ void CISOProperties::CreateGUIControls()
switch (languages[i])
{
case DiscIO::IVolume::LANGUAGE_JAPANESE:
case DiscIO::Language::LANGUAGE_JAPANESE:
arrayStringFor_Lang.Add(_("Japanese"));
break;
case DiscIO::IVolume::LANGUAGE_ENGLISH:
case DiscIO::Language::LANGUAGE_ENGLISH:
arrayStringFor_Lang.Add(_("English"));
break;
case DiscIO::IVolume::LANGUAGE_GERMAN:
case DiscIO::Language::LANGUAGE_GERMAN:
arrayStringFor_Lang.Add(_("German"));
break;
case DiscIO::IVolume::LANGUAGE_FRENCH:
case DiscIO::Language::LANGUAGE_FRENCH:
arrayStringFor_Lang.Add(_("French"));
break;
case DiscIO::IVolume::LANGUAGE_SPANISH:
case DiscIO::Language::LANGUAGE_SPANISH:
arrayStringFor_Lang.Add(_("Spanish"));
break;
case DiscIO::IVolume::LANGUAGE_ITALIAN:
case DiscIO::Language::LANGUAGE_ITALIAN:
arrayStringFor_Lang.Add(_("Italian"));
break;
case DiscIO::IVolume::LANGUAGE_DUTCH:
case DiscIO::Language::LANGUAGE_DUTCH:
arrayStringFor_Lang.Add(_("Dutch"));
break;
case DiscIO::IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
arrayStringFor_Lang.Add(_("Simplified Chinese"));
break;
case DiscIO::IVolume::LANGUAGE_TRADITIONAL_CHINESE:
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
arrayStringFor_Lang.Add(_("Traditional Chinese"));
break;
case DiscIO::IVolume::LANGUAGE_KOREAN:
case DiscIO::Language::LANGUAGE_KOREAN:
arrayStringFor_Lang.Add(_("Korean"));
break;
case DiscIO::IVolume::LANGUAGE_UNKNOWN:
case DiscIO::Language::LANGUAGE_UNKNOWN:
default:
arrayStringFor_Lang.Add(_("Unknown"));
break;
@ -650,7 +651,7 @@ void CISOProperties::CreateGUIControls()
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND | wxALL, 5);
m_Information->SetSizer(sInfoPage);
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_WAD)
{
wxPanel* const filesystem_panel = new wxPanel(m_Notebook, ID_FILESYSTEM);
m_Notebook->AddPage(filesystem_panel, _("Filesystem"));
@ -758,7 +759,7 @@ void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
popupMenu.Append(IDM_EXTRACTALL, _("Extract All Files..."));
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC ||
if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_DISC ||
(m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection()))
{
@ -797,7 +798,7 @@ void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED(event))
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
WiiPartition* partition =
@ -815,9 +816,8 @@ void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED(event))
void CISOProperties::ExportDir(const std::string& _rFullPath, const std::string& _rExportFolder,
const WiiPartition* partition)
{
DiscIO::IFileSystem* const fs = m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC ?
partition->FileSystem.get() :
m_filesystem.get();
bool is_wii = m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC;
DiscIO::IFileSystem* const fs = is_wii ? partition->FileSystem.get() : m_filesystem.get();
const std::vector<DiscIO::SFileInfo>& fst = fs->GetFileList();
@ -831,7 +831,7 @@ void CISOProperties::ExportDir(const std::string& _rFullPath, const std::string&
size = (u32)fst.size();
fs->ExportApploader(_rExportFolder);
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_DISC)
fs->ExportDOL(_rExportFolder);
}
else
@ -913,7 +913,7 @@ void CISOProperties::OnExtractDir(wxCommandEvent& event)
if (event.GetId() == IDM_EXTRACTALL)
{
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
wxTreeItemIdValue cookie;
wxTreeItemId root = m_Treectrl->GetRootItem();
@ -943,7 +943,7 @@ void CISOProperties::OnExtractDir(wxCommandEvent& event)
Directory += DIR_SEP_CHR;
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
WiiPartition* partition =
@ -967,7 +967,7 @@ void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
if (Path.empty())
return;
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
WiiPartition* partition =
reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
@ -1011,7 +1011,7 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC)
if (m_open_iso->GetVolumeType() != DiscIO::Platform::WII_DISC)
return;
wxProgressDialog dialog(_("Checking integrity..."), _("Working..."), 1000, this,
@ -1546,7 +1546,7 @@ void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
}
void CISOProperties::ChangeBannerDetails(DiscIO::IVolume::ELanguage language)
void CISOProperties::ChangeBannerDetails(DiscIO::Language language)
{
wxString const name = StrToWxStr(OpenGameListItem.GetName(language));
wxString const comment = StrToWxStr(OpenGameListItem.GetDescription(language));

View File

@ -17,7 +17,6 @@
#include "Core/ActionReplay.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/PatchAddEdit.h"
@ -35,7 +34,7 @@ class wxTreeCtrl;
namespace DiscIO
{
struct SFileInfo;
enum class Language;
}
namespace Gecko
{
@ -242,7 +241,7 @@ private:
void PatchList_Save();
void ActionReplayList_Load();
void ActionReplayList_Save();
void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);
void ChangeBannerDetails(DiscIO::Language language);
long GetElementStyle(const char* section, const char* key);
void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);

View File

@ -34,6 +34,8 @@
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
#include "DiscIO/Enums.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/ISOFile.h"
@ -69,7 +71,7 @@ static wxString FailureReasonStringForHostLabel(int reason)
static std::string BuildGameName(const GameListItem& game)
{
// Lang needs to be consistent
DiscIO::IVolume::ELanguage const lang = DiscIO::IVolume::LANGUAGE_ENGLISH;
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info;
if (!game.GetUniqueID().empty())
info.push_back(game.GetUniqueID());