mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
InputCommon: Allow Wii remote extension to be set with an input expression.
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@ -17,12 +17,22 @@ void Attachments::AddAttachment(std::unique_ptr<EmulatedController> att)
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u32 Attachments::GetSelectedAttachment() const
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{
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return m_selected_attachment;
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const u32 value = m_selection_value.GetValue();
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if (value < m_attachments.size())
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return value;
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return 0;
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}
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void Attachments::SetSelectedAttachment(u32 val)
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{
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m_selected_attachment = val;
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m_selection_setting.SetValue(val);
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}
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NumericSetting<int>& Attachments::GetSelectionSetting()
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{
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return m_selection_setting;
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}
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const std::vector<std::unique_ptr<EmulatedController>>& Attachments::GetAttachmentList() const
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@ -12,6 +12,7 @@
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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@ -27,11 +28,14 @@ public:
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u32 GetSelectedAttachment() const;
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void SetSelectedAttachment(u32 val);
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NumericSetting<int>& GetSelectionSetting();
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const std::vector<std::unique_ptr<EmulatedController>>& GetAttachmentList() const;
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private:
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std::vector<std::unique_ptr<EmulatedController>> m_attachments;
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SettingValue<int> m_selection_value;
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NumericSetting<int> m_selection_setting = {&m_selection_value, {""}, 0, 0, 0};
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std::atomic<u32> m_selected_attachment = {};
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std::vector<std::unique_ptr<EmulatedController>> m_attachments;
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};
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} // namespace ControllerEmu
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@ -74,15 +74,19 @@ void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
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ext->SetSelectedAttachment(0);
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u32 n = 0;
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std::string extname;
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sec->Get(base + name, &extname, "");
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std::string attachment_text;
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sec->Get(base + name, &attachment_text, "");
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// First assume attachment string is a valid expression.
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// If it instead matches one of the names of our attachments it is overridden below.
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ext->GetSelectionSetting().GetInputReference().SetExpression(attachment_text);
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for (auto& ai : ext->GetAttachmentList())
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{
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ai->SetDefaultDevice(defdev);
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ai->LoadConfig(sec, base + ai->GetName() + "/");
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if (ai->GetName() == extname)
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if (ai->GetName() == attachment_text)
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ext->SetSelectedAttachment(n);
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n++;
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@ -114,8 +118,16 @@ void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
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if (type == GroupType::Attachments)
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{
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auto* const ext = static_cast<Attachments*>(this);
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sec->Set(base + name, ext->GetAttachmentList()[ext->GetSelectedAttachment()]->GetName(),
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"None");
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if (ext->GetSelectionSetting().IsSimpleValue())
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{
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sec->Set(base + name, ext->GetAttachmentList()[ext->GetSelectedAttachment()]->GetName(),
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"None");
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}
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else
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{
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sec->Set(base + name, ext->GetSelectionSetting().GetInputReference().GetExpression(), "None");
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}
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for (auto& ai : ext->GetAttachmentList())
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ai->SaveConfig(sec, base + ai->GetName() + "/");
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@ -61,7 +61,11 @@ void EmulatedController::UpdateReferences(ciface::ExpressionParser::ControlEnvir
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// Attachments:
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if (ctrlGroup->type == GroupType::Attachments)
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{
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for (auto& attachment : static_cast<Attachments*>(ctrlGroup.get())->GetAttachmentList())
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auto* const attachments = static_cast<Attachments*>(ctrlGroup.get());
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attachments->GetSelectionSetting().GetInputReference().UpdateReference(env);
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for (auto& attachment : attachments->GetAttachmentList())
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attachment->UpdateReferences(env);
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}
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}
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@ -4,6 +4,8 @@
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include <sstream>
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namespace ControllerEmu
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{
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NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details)
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@ -25,6 +27,36 @@ const char* NumericSettingBase::GetUIDescription() const
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return m_details.ui_description;
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}
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template <>
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void NumericSetting<int>::SetExpressionFromValue()
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{
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m_value.m_input.SetExpression(ValueToString(GetValue()));
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}
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template <>
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void NumericSetting<double>::SetExpressionFromValue()
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{
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// We must use a dot decimal separator for expression parser.
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std::ostringstream ss;
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ss.imbue(std::locale::classic());
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ss << GetValue();
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m_value.m_input.SetExpression(ss.str());
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}
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template <>
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void NumericSetting<bool>::SetExpressionFromValue()
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{
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// Cast bool to prevent "true"/"false" strings.
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m_value.m_input.SetExpression(ValueToString(int(GetValue())));
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}
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template <>
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SettingType NumericSetting<int>::GetType() const
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{
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return SettingType::Int;
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}
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template <>
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SettingType NumericSetting<double>::GetType() const
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{
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@ -16,6 +16,7 @@ namespace ControllerEmu
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{
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enum class SettingType
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{
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Int,
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Double,
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Bool,
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};
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@ -56,6 +57,8 @@ public:
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virtual InputReference& GetInputReference() = 0;
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virtual const InputReference& GetInputReference() const = 0;
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virtual bool IsSimpleValue() const = 0;
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// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
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virtual void SimplifyIfPossible() = 0;
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@ -76,13 +79,14 @@ template <typename T>
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class SettingValue;
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template <typename T>
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class NumericSetting : public NumericSettingBase
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class NumericSetting final : public NumericSettingBase
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{
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public:
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using ValueType = T;
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static_assert(std::is_same<ValueType, double>() || std::is_same<ValueType, bool>(),
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"NumericSetting is only implemented for double and bool.");
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static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
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std::is_same<ValueType, bool>(),
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"NumericSetting is only implemented for int, double, and bool.");
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NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
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ValueType default_value, ValueType min_value, ValueType max_value)
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@ -114,7 +118,7 @@ public:
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section.Set(group_name + m_details.ini_name, m_value.m_input.GetExpression(), "");
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}
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bool IsSimpleValue() const { return m_value.IsSimpleValue(); }
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bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
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void SimplifyIfPossible() override
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{
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@ -123,15 +127,7 @@ public:
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m_value.SetValue(value);
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}
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void SetExpressionFromValue() override
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{
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if (!IsSimpleValue())
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return;
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// Cast to double to prevent bool -> "true"/"false" strings.
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m_value.m_input.SetExpression(ValueToString(static_cast<double>(GetValue())));
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}
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void SetExpressionFromValue() override;
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InputReference& GetInputReference() override { return m_value.m_input; }
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const InputReference& GetInputReference() const override { return m_value.m_input; }
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