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InputCommon: Allow Wii remote extension to be set with an input expression.
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@ -4,6 +4,8 @@
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include <sstream>
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namespace ControllerEmu
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{
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NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details)
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@ -25,6 +27,36 @@ const char* NumericSettingBase::GetUIDescription() const
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return m_details.ui_description;
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}
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template <>
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void NumericSetting<int>::SetExpressionFromValue()
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{
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m_value.m_input.SetExpression(ValueToString(GetValue()));
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}
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template <>
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void NumericSetting<double>::SetExpressionFromValue()
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{
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// We must use a dot decimal separator for expression parser.
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std::ostringstream ss;
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ss.imbue(std::locale::classic());
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ss << GetValue();
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m_value.m_input.SetExpression(ss.str());
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}
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template <>
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void NumericSetting<bool>::SetExpressionFromValue()
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{
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// Cast bool to prevent "true"/"false" strings.
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m_value.m_input.SetExpression(ValueToString(int(GetValue())));
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}
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template <>
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SettingType NumericSetting<int>::GetType() const
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{
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return SettingType::Int;
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}
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template <>
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SettingType NumericSetting<double>::GetType() const
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{
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@ -16,6 +16,7 @@ namespace ControllerEmu
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{
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enum class SettingType
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{
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Int,
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Double,
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Bool,
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};
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@ -56,6 +57,8 @@ public:
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virtual InputReference& GetInputReference() = 0;
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virtual const InputReference& GetInputReference() const = 0;
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virtual bool IsSimpleValue() const = 0;
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// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
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virtual void SimplifyIfPossible() = 0;
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@ -76,13 +79,14 @@ template <typename T>
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class SettingValue;
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template <typename T>
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class NumericSetting : public NumericSettingBase
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class NumericSetting final : public NumericSettingBase
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{
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public:
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using ValueType = T;
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static_assert(std::is_same<ValueType, double>() || std::is_same<ValueType, bool>(),
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"NumericSetting is only implemented for double and bool.");
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static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
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std::is_same<ValueType, bool>(),
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"NumericSetting is only implemented for int, double, and bool.");
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NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
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ValueType default_value, ValueType min_value, ValueType max_value)
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@ -114,7 +118,7 @@ public:
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section.Set(group_name + m_details.ini_name, m_value.m_input.GetExpression(), "");
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}
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bool IsSimpleValue() const { return m_value.IsSimpleValue(); }
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bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
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void SimplifyIfPossible() override
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{
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@ -123,15 +127,7 @@ public:
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m_value.SetValue(value);
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}
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void SetExpressionFromValue() override
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{
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if (!IsSimpleValue())
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return;
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// Cast to double to prevent bool -> "true"/"false" strings.
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m_value.m_input.SetExpression(ValueToString(static_cast<double>(GetValue())));
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}
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void SetExpressionFromValue() override;
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InputReference& GetInputReference() override { return m_value.m_input; }
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const InputReference& GetInputReference() const override { return m_value.m_input; }
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