InputCommon: Allow Wii remote extension to be set with an input expression.

This commit is contained in:
Jordan Woyak
2020-01-18 11:19:32 -06:00
parent e8152b700f
commit 0a1634bedf
12 changed files with 172 additions and 64 deletions

View File

@ -16,6 +16,7 @@ namespace ControllerEmu
{
enum class SettingType
{
Int,
Double,
Bool,
};
@ -56,6 +57,8 @@ public:
virtual InputReference& GetInputReference() = 0;
virtual const InputReference& GetInputReference() const = 0;
virtual bool IsSimpleValue() const = 0;
// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
virtual void SimplifyIfPossible() = 0;
@ -76,13 +79,14 @@ template <typename T>
class SettingValue;
template <typename T>
class NumericSetting : public NumericSettingBase
class NumericSetting final : public NumericSettingBase
{
public:
using ValueType = T;
static_assert(std::is_same<ValueType, double>() || std::is_same<ValueType, bool>(),
"NumericSetting is only implemented for double and bool.");
static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
std::is_same<ValueType, bool>(),
"NumericSetting is only implemented for int, double, and bool.");
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
ValueType default_value, ValueType min_value, ValueType max_value)
@ -114,7 +118,7 @@ public:
section.Set(group_name + m_details.ini_name, m_value.m_input.GetExpression(), "");
}
bool IsSimpleValue() const { return m_value.IsSimpleValue(); }
bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
void SimplifyIfPossible() override
{
@ -123,15 +127,7 @@ public:
m_value.SetValue(value);
}
void SetExpressionFromValue() override
{
if (!IsSimpleValue())
return;
// Cast to double to prevent bool -> "true"/"false" strings.
m_value.m_input.SetExpression(ValueToString(static_cast<double>(GetValue())));
}
void SetExpressionFromValue() override;
InputReference& GetInputReference() override { return m_value.m_input; }
const InputReference& GetInputReference() const override { return m_value.m_input; }