mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
InputCommon: Allow Wii remote extension to be set with an input expression.
This commit is contained in:
@ -16,6 +16,7 @@ namespace ControllerEmu
|
||||
{
|
||||
enum class SettingType
|
||||
{
|
||||
Int,
|
||||
Double,
|
||||
Bool,
|
||||
};
|
||||
@ -56,6 +57,8 @@ public:
|
||||
virtual InputReference& GetInputReference() = 0;
|
||||
virtual const InputReference& GetInputReference() const = 0;
|
||||
|
||||
virtual bool IsSimpleValue() const = 0;
|
||||
|
||||
// Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
|
||||
virtual void SimplifyIfPossible() = 0;
|
||||
|
||||
@ -76,13 +79,14 @@ template <typename T>
|
||||
class SettingValue;
|
||||
|
||||
template <typename T>
|
||||
class NumericSetting : public NumericSettingBase
|
||||
class NumericSetting final : public NumericSettingBase
|
||||
{
|
||||
public:
|
||||
using ValueType = T;
|
||||
|
||||
static_assert(std::is_same<ValueType, double>() || std::is_same<ValueType, bool>(),
|
||||
"NumericSetting is only implemented for double and bool.");
|
||||
static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
|
||||
std::is_same<ValueType, bool>(),
|
||||
"NumericSetting is only implemented for int, double, and bool.");
|
||||
|
||||
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
|
||||
ValueType default_value, ValueType min_value, ValueType max_value)
|
||||
@ -114,7 +118,7 @@ public:
|
||||
section.Set(group_name + m_details.ini_name, m_value.m_input.GetExpression(), "");
|
||||
}
|
||||
|
||||
bool IsSimpleValue() const { return m_value.IsSimpleValue(); }
|
||||
bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
|
||||
|
||||
void SimplifyIfPossible() override
|
||||
{
|
||||
@ -123,15 +127,7 @@ public:
|
||||
m_value.SetValue(value);
|
||||
}
|
||||
|
||||
void SetExpressionFromValue() override
|
||||
{
|
||||
if (!IsSimpleValue())
|
||||
return;
|
||||
|
||||
// Cast to double to prevent bool -> "true"/"false" strings.
|
||||
m_value.m_input.SetExpression(ValueToString(static_cast<double>(GetValue())));
|
||||
}
|
||||
|
||||
void SetExpressionFromValue() override;
|
||||
InputReference& GetInputReference() override { return m_value.m_input; }
|
||||
const InputReference& GetInputReference() const override { return m_value.m_input; }
|
||||
|
||||
|
Reference in New Issue
Block a user