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VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
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@ -315,7 +315,7 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.OutputWindow = wnd;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Quality = 0;
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swap_chain_desc.Windowed = !g_Config.bFullscreen;
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swap_chain_desc.Windowed = TRUE;
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DXGI_OUTPUT_DESC out_desc = {};
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output->GetDesc(&out_desc);
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@ -803,8 +803,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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SetWindowSize(fb_stride, fb_height);
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const bool window_resized = CheckForResize();
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const bool fullscreen = g_ActiveConfig.bFullscreen && !g_ActiveConfig.bBorderlessFullscreen &&
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!SConfig::GetInstance().bRenderToMain;
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bool xfb_changed = s_last_xfb_mode != g_ActiveConfig.bUseRealXFB;
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