mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
This commit is contained in:
@ -234,8 +234,6 @@ void DolphinAnalytics::MakePerGameBuilder()
|
||||
builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend);
|
||||
builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart);
|
||||
builder.AddData("gpu-has-oversized-viewports", g_Config.backend_info.bSupportsOversizedViewports);
|
||||
builder.AddData("gpu-has-oversized-depth-ranges",
|
||||
g_Config.backend_info.bSupportsOversizedDepthRanges);
|
||||
builder.AddData("gpu-has-geometry-shaders", g_Config.backend_info.bSupportsGeometryShaders);
|
||||
builder.AddData("gpu-has-3d-vision", g_Config.backend_info.bSupports3DVision);
|
||||
builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ);
|
||||
|
Reference in New Issue
Block a user