OGL: Remove support for NV_depth_buffer_float.

We can't clamp the depth values to the 24-bit range while this extension is active.
This commit is contained in:
Jules Blok
2017-03-14 01:02:13 +01:00
parent f0c2bae778
commit 0a2b58c896
10 changed files with 22 additions and 48 deletions

View File

@ -234,8 +234,6 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend);
builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart);
builder.AddData("gpu-has-oversized-viewports", g_Config.backend_info.bSupportsOversizedViewports);
builder.AddData("gpu-has-oversized-depth-ranges",
g_Config.backend_info.bSupportsOversizedDepthRanges);
builder.AddData("gpu-has-geometry-shaders", g_Config.backend_info.bSupportsGeometryShaders);
builder.AddData("gpu-has-3d-vision", g_Config.backend_info.bSupports3DVision);
builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ);