mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Merge branch 'OpenAL'
* OpenAL: Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option. Added a latency setting to the audio settings. Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing). Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build. Build fix Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build. Removed the system timing hack which was activated when the Accurate VBeam option was enabled. Fixed the include directories in Audio Common for the Windows 32bit build. Fixed the include directories in Audio Common for the Windows build. Messed up the static include line Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. OSX: typedef signed char BOOL OSX build fix Build fix Added audio time stretching by using the SoundTouch library. Implemented correct audio timing. OpenAL for Windows initial commit
This commit is contained in:
@ -109,78 +109,90 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib />
|
||||
<Lib>
|
||||
<AdditionalDependencies>SoundTouchD.lib;OpenAL32.lib;dsound.lib;dxerr.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\Externals\OpenAL\Win32;..\..\..\Externals\SoundTouch\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib />
|
||||
<Lib>
|
||||
<AdditionalDependencies>SoundTouchD.lib;OpenAL32.lib;dsound.lib;dxerr.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\Externals\OpenAL\Win64;..\..\..\Externals\SoundTouch\Win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib />
|
||||
<Lib>
|
||||
<AdditionalDependencies>SoundTouch.lib;OpenAL32.lib;dsound.lib;dxerr.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\Externals\OpenAL\Win32;..\..\..\Externals\SoundTouch\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib />
|
||||
<Lib>
|
||||
<AdditionalDependencies>SoundTouch.lib;OpenAL32.lib;dsound.lib;dxerr.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\Externals\OpenAL\Win32;..\..\..\Externals\SoundTouch\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib />
|
||||
<Lib>
|
||||
<AdditionalDependencies>SoundTouch.lib;OpenAL32.lib;dsound.lib;dxerr.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\Externals\OpenAL\Win64;..\..\..\Externals\SoundTouch\Win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib />
|
||||
<Lib>
|
||||
<AdditionalDependencies>SoundTouch.lib;OpenAL32.lib;dsound.lib;dxerr.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\Externals\OpenAL\Win64;..\..\..\Externals\SoundTouch\Win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Src\aldlist.cpp">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\aldlist.cpp" />
|
||||
<ClCompile Include="Src\AOSoundStream.cpp" />
|
||||
<ClCompile Include="Src\AudioCommon.cpp" />
|
||||
<ClCompile Include="Src\AudioCommonConfig.cpp" />
|
||||
<ClCompile Include="Src\DPL2Decoder.cpp" />
|
||||
<ClCompile Include="Src\DSoundStream.cpp" />
|
||||
<ClCompile Include="Src\Mixer.cpp" />
|
||||
<ClCompile Include="Src\NullSoundStream.cpp" />
|
||||
@ -189,17 +201,11 @@
|
||||
<ClCompile Include="Src\XAudio2Stream.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Src\aldlist.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\aldlist.h" />
|
||||
<ClInclude Include="Src\AOSoundStream.h" />
|
||||
<ClInclude Include="Src\AudioCommon.h" />
|
||||
<ClInclude Include="Src\AudioCommonConfig.h" />
|
||||
<ClInclude Include="Src\DPL2Decoder.h" />
|
||||
<ClInclude Include="Src\DSoundStream.h" />
|
||||
<ClInclude Include="Src\Mixer.h" />
|
||||
<ClInclude Include="Src\NullSoundStream.h" />
|
||||
@ -212,6 +218,14 @@
|
||||
<None Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\Externals\SoundTouch\SoundTouch.vcxproj">
|
||||
<Project>{68a5dd20-7057-448b-8fe0-b6ac8d205509}</Project>
|
||||
<Private>true</Private>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Common\Common.vcxproj">
|
||||
<Project>{c87a4178-44f6-49b2-b7aa-c79af1b8c534}</Project>
|
||||
<Private>true</Private>
|
||||
|
@ -21,6 +21,7 @@
|
||||
<ClCompile Include="Src\NullSoundStream.cpp">
|
||||
<Filter>SoundStreams</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\DPL2Decoder.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Src\aldlist.h" />
|
||||
@ -44,6 +45,7 @@
|
||||
<ClInclude Include="Src\XAudio2Stream.h">
|
||||
<Filter>SoundStreams</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\DPL2Decoder.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
|
@ -1,5 +1,6 @@
|
||||
set(SRCS Src/AudioCommon.cpp
|
||||
Src/AudioCommonConfig.cpp
|
||||
Src/DPL2Decoder.cpp
|
||||
Src/Mixer.cpp
|
||||
Src/WaveFile.cpp
|
||||
Src/NullSoundStream.cpp)
|
||||
@ -18,7 +19,7 @@ endif(AO_FOUND)
|
||||
|
||||
if(OPENAL_FOUND)
|
||||
set(SRCS ${SRCS} Src/OpenALStream.cpp Src/aldlist.cpp)
|
||||
set(LIBS ${LIBS} ${OPENAL_LIBRARY})
|
||||
set(LIBS ${LIBS} ${OPENAL_LIBRARY} SoundTouch )
|
||||
endif(OPENAL_FOUND)
|
||||
|
||||
if(PULSEAUDIO_FOUND)
|
||||
|
@ -42,7 +42,6 @@ void AudioCommonConfig::Load()
|
||||
#else
|
||||
file.Get("Config", "Backend", &sBackend, BACKEND_NULLSOUND);
|
||||
#endif
|
||||
file.Get("Config", "Frequency", &iFrequency, 48000);
|
||||
file.Get("Config", "Volume", &m_Volume, 100);
|
||||
}
|
||||
|
||||
@ -55,7 +54,6 @@ void AudioCommonConfig::SaveSettings()
|
||||
file.Set("Config", "EnableJIT", m_EnableJIT);
|
||||
file.Set("Config", "DumpAudio", m_DumpAudio);
|
||||
file.Set("Config", "Backend", sBackend);
|
||||
file.Set("Config", "Frequency", iFrequency);
|
||||
file.Set("Config", "Volume", m_Volume);
|
||||
|
||||
file.Save(File::GetUserPath(F_DSPCONFIG_IDX));
|
||||
|
@ -37,7 +37,6 @@ struct AudioCommonConfig
|
||||
bool m_DumpAudio;
|
||||
int m_Volume;
|
||||
std::string sBackend;
|
||||
int iFrequency;
|
||||
|
||||
// Load from given file
|
||||
void Load();
|
||||
|
400
Source/Core/AudioCommon/Src/DPL2Decoder.cpp
Normal file
400
Source/Core/AudioCommon/Src/DPL2Decoder.cpp
Normal file
@ -0,0 +1,400 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// Dolby Pro Logic 2 decoder from ffdshow-tryout
|
||||
// * Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au
|
||||
// * Copyright (c) 2004-2006 Milan Cutka
|
||||
// * based on mplayer HRTF plugin by ylai
|
||||
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "DPL2Decoder.h"
|
||||
|
||||
#define M_PI 3.14159265358979323846
|
||||
#define M_SQRT1_2 0.70710678118654752440
|
||||
|
||||
int olddelay = -1;
|
||||
unsigned int oldfreq = 0;
|
||||
unsigned int dlbuflen;
|
||||
int cyc_pos;
|
||||
float l_fwr, r_fwr, lpr_fwr, lmr_fwr;
|
||||
std::vector<float> fwrbuf_l, fwrbuf_r;
|
||||
float adapt_l_gain, adapt_r_gain, adapt_lpr_gain, adapt_lmr_gain;
|
||||
std::vector<float> lf, rf, lr, rr, cf, cr;
|
||||
float LFE_buf[256];
|
||||
unsigned int lfe_pos;
|
||||
float *filter_coefs_lfe;
|
||||
unsigned int len125;
|
||||
|
||||
template<class T,class _ftype_t> static _ftype_t dotproduct(int count,const T *buf,const _ftype_t *coefficients)
|
||||
{
|
||||
float sum0=0,sum1=0,sum2=0,sum3=0;
|
||||
for (;count>=4;buf+=4,coefficients+=4,count-=4)
|
||||
{
|
||||
sum0+=buf[0]*coefficients[0];
|
||||
sum1+=buf[1]*coefficients[1];
|
||||
sum2+=buf[2]*coefficients[2];
|
||||
sum3+=buf[3]*coefficients[3];
|
||||
}
|
||||
while (count--) sum0+= *buf++ * *coefficients++;
|
||||
return sum0+sum1+sum2+sum3;
|
||||
}
|
||||
|
||||
template<class T> static T firfilter(const T *buf, int pos, int len, int count, const float *coefficients)
|
||||
{
|
||||
int count1, count2;
|
||||
|
||||
if (pos >= count)
|
||||
{
|
||||
pos -= count;
|
||||
count1 = count; count2 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
count2 = pos;
|
||||
count1 = count - pos;
|
||||
pos = len - count1;
|
||||
}
|
||||
|
||||
// high part of window
|
||||
const T *ptr = &buf[pos];
|
||||
|
||||
float r1=dotproduct(count1,ptr,coefficients);coefficients+=count1;
|
||||
float r2=dotproduct(count2,buf,coefficients);
|
||||
return T(r1+r2);
|
||||
}
|
||||
|
||||
template<class T> inline const T& limit(const T& val, const T& min, const T& max)
|
||||
{
|
||||
if (val < min) {
|
||||
return min;
|
||||
} else if (val > max) {
|
||||
return max;
|
||||
} else {
|
||||
return val;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
// Hamming
|
||||
// 2*pi*k
|
||||
// w(k) = 0.54 - 0.46*cos(------), where 0 <= k < N
|
||||
// N-1
|
||||
//
|
||||
// n window length
|
||||
// w buffer for the window parameters
|
||||
*/
|
||||
void hamming(int n, float* w)
|
||||
{
|
||||
int i;
|
||||
float k = float(2*M_PI/((float)(n-1))); // 2*pi/(N-1)
|
||||
|
||||
// Calculate window coefficients
|
||||
for (i=0; i<n; i++)
|
||||
*w++ = float(0.54 - 0.46*cos(k*(float)i));
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
* FIR filter design
|
||||
******************************************************************************/
|
||||
|
||||
/* Design FIR filter using the Window method
|
||||
|
||||
n filter length must be odd for HP and BS filters
|
||||
w buffer for the filter taps (must be n long)
|
||||
fc cutoff frequencies (1 for LP and HP, 2 for BP and BS)
|
||||
0 < fc < 1 where 1 <=> Fs/2
|
||||
flags window and filter type as defined in filter.h
|
||||
variables are ored together: i.e. LP|HAMMING will give a
|
||||
low pass filter designed using a hamming window
|
||||
opt beta constant used only when designing using kaiser windows
|
||||
|
||||
returns 0 if OK, -1 if fail
|
||||
*/
|
||||
float* design_fir(unsigned int *n, float* fc, float opt)
|
||||
{
|
||||
unsigned int o = *n & 1; // Indicator for odd filter length
|
||||
unsigned int end = ((*n + 1) >> 1) - o; // Loop end
|
||||
unsigned int i; // Loop index
|
||||
|
||||
float k1 = 2 * float(M_PI); // 2*pi*fc1
|
||||
float k2 = 0.5f * (float)(1 - o);// Constant used if the filter has even length
|
||||
float g = 0.0f; // Gain
|
||||
float t1; // Temporary variables
|
||||
float fc1; // Cutoff frequencies
|
||||
|
||||
// Sanity check
|
||||
if(*n==0) return NULL;
|
||||
fc[0]=limit(fc[0],float(0.001),float(1));
|
||||
|
||||
float *w=(float*)calloc(sizeof(float),*n);
|
||||
|
||||
// Get window coefficients
|
||||
hamming(*n,w);
|
||||
|
||||
fc1=*fc;
|
||||
// Cutoff frequency must be < 0.5 where 0.5 <=> Fs/2
|
||||
fc1 = ((fc1 <= 1.0) && (fc1 > 0.0)) ? fc1/2 : 0.25f;
|
||||
k1 *= fc1;
|
||||
|
||||
// Low pass filter
|
||||
|
||||
// If the filter length is odd, there is one point which is exactly
|
||||
// in the middle. The value at this point is 2*fCutoff*sin(x)/x,
|
||||
// where x is zero. To make sure nothing strange happens, we set this
|
||||
// value separately.
|
||||
if (o)
|
||||
{
|
||||
w[end] = fc1 * w[end] * 2.0f;
|
||||
g=w[end];
|
||||
}
|
||||
|
||||
// Create filter
|
||||
for (i=0 ; i<end ; i++)
|
||||
{
|
||||
t1 = (float)(i+1) - k2;
|
||||
w[end-i-1] = w[*n-end+i] = float(w[end-i-1] * sin(k1 * t1)/(M_PI * t1)); // Sinc
|
||||
g += 2*w[end-i-1]; // Total gain in filter
|
||||
}
|
||||
|
||||
|
||||
// Normalize gain
|
||||
g=1/g;
|
||||
for (i=0; i<*n; i++)
|
||||
w[i] *= g;
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
void onSeek(void)
|
||||
{
|
||||
l_fwr = r_fwr = lpr_fwr = lmr_fwr = 0;
|
||||
std::fill(fwrbuf_l.begin(), fwrbuf_l.end(), 0.0f);
|
||||
std::fill(fwrbuf_r.begin(), fwrbuf_r.end(), 0.0f);
|
||||
adapt_l_gain = adapt_r_gain = adapt_lpr_gain = adapt_lmr_gain = 0;
|
||||
std::fill(lf.begin(), lf.end(), 0.0f);
|
||||
std::fill(rf.begin(), rf.end(), 0.0f);
|
||||
std::fill(lr.begin(), lr.end(), 0.0f);
|
||||
std::fill(rr.begin(), rr.end(), 0.0f);
|
||||
std::fill(cf.begin(), cf.end(), 0.0f);
|
||||
std::fill(cr.begin(), cr.end(), 0.0f);
|
||||
lfe_pos = 0;
|
||||
memset(LFE_buf, 0, sizeof(LFE_buf));
|
||||
}
|
||||
|
||||
void done(void)
|
||||
{
|
||||
onSeek();
|
||||
if (filter_coefs_lfe)
|
||||
{
|
||||
free(filter_coefs_lfe);
|
||||
}
|
||||
filter_coefs_lfe = NULL;
|
||||
}
|
||||
|
||||
float* calc_coefficients_125Hz_lowpass(int rate)
|
||||
{
|
||||
len125 = 256;
|
||||
float f = 125.0f / (rate / 2);
|
||||
float *coeffs = design_fir(&len125, &f, 0);
|
||||
static const float M3_01DB = 0.7071067812f;
|
||||
for (unsigned int i = 0; i < len125; i++)
|
||||
{
|
||||
coeffs[i] *= M3_01DB;
|
||||
}
|
||||
return coeffs;
|
||||
}
|
||||
|
||||
float passive_lock(float x)
|
||||
{
|
||||
static const float MATAGCLOCK = 0.2f; /* AGC range (around 1) where the matrix behaves passively */
|
||||
const float x1 = x - 1;
|
||||
const float ax1s = fabs(x - 1) * (1.0f / MATAGCLOCK);
|
||||
return x1 - x1 / (1 + ax1s * ax1s) + 1;
|
||||
}
|
||||
|
||||
void matrix_decode(const float *in, const int k, const int il,
|
||||
const int ir, bool decode_rear,
|
||||
const int dlbuflen,
|
||||
float l_fwr, float r_fwr,
|
||||
float lpr_fwr, float lmr_fwr,
|
||||
float *adapt_l_gain, float *adapt_r_gain,
|
||||
float *adapt_lpr_gain, float *adapt_lmr_gain,
|
||||
float *lf, float *rf, float *lr,
|
||||
float *rr, float *cf)
|
||||
{
|
||||
static const float M9_03DB = 0.3535533906f;
|
||||
static const float MATAGCTRIG = 8.0f; /* (Fuzzy) AGC trigger */
|
||||
static const float MATAGCDECAY = 1.0f; /* AGC baseline decay rate (1/samp.) */
|
||||
static const float MATCOMPGAIN = 0.37f; /* Cross talk compensation gain, 0.50 - 0.55 is full cancellation. */
|
||||
|
||||
const int kr = (k + olddelay) % dlbuflen;
|
||||
float l_gain = (l_fwr + r_fwr) / (1 + l_fwr + l_fwr);
|
||||
float r_gain = (l_fwr + r_fwr) / (1 + r_fwr + r_fwr);
|
||||
/* The 2nd axis has strong gain fluctuations, and therefore require
|
||||
limits. The factor corresponds to the 1 / amplification of (Lt
|
||||
- Rt) when (Lt, Rt) is strongly correlated. (e.g. during
|
||||
dialogues). It should be bigger than -12 dB to prevent
|
||||
distortion. */
|
||||
float lmr_lim_fwr = lmr_fwr > M9_03DB * lpr_fwr ? lmr_fwr : M9_03DB * lpr_fwr;
|
||||
float lpr_gain = (lpr_fwr + lmr_lim_fwr) / (1 + lpr_fwr + lpr_fwr);
|
||||
float lmr_gain = (lpr_fwr + lmr_lim_fwr) / (1 + lmr_lim_fwr + lmr_lim_fwr);
|
||||
float lmr_unlim_gain = (lpr_fwr + lmr_fwr) / (1 + lmr_fwr + lmr_fwr);
|
||||
float lpr, lmr;
|
||||
float l_agc, r_agc, lpr_agc, lmr_agc;
|
||||
float f, d_gain, c_gain, c_agc_cfk;
|
||||
|
||||
/*** AXIS NO. 1: (Lt, Rt) -> (C, Ls, Rs) ***/
|
||||
/* AGC adaption */
|
||||
d_gain = (fabs(l_gain - *adapt_l_gain) + fabs(r_gain - *adapt_r_gain)) * 0.5f;
|
||||
f = d_gain * (1.0f / MATAGCTRIG);
|
||||
f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
|
||||
*adapt_l_gain = (1 - f) * *adapt_l_gain + f * l_gain;
|
||||
*adapt_r_gain = (1 - f) * *adapt_r_gain + f * r_gain;
|
||||
/* Matrix */
|
||||
l_agc = in[il] * passive_lock(*adapt_l_gain);
|
||||
r_agc = in[ir] * passive_lock(*adapt_r_gain);
|
||||
cf[k] = (l_agc + r_agc) * (float)M_SQRT1_2;
|
||||
if (decode_rear)
|
||||
{
|
||||
lr[kr] = rr[kr] = (l_agc - r_agc) * (float)M_SQRT1_2;
|
||||
/* Stereo rear channel is steered with the same AGC steering as
|
||||
the decoding matrix. Note this requires a fast updating AGC
|
||||
at the order of 20 ms (which is the case here). */
|
||||
lr[kr] *= (l_fwr + l_fwr) / (1 + l_fwr + r_fwr);
|
||||
rr[kr] *= (r_fwr + r_fwr) / (1 + l_fwr + r_fwr);
|
||||
}
|
||||
|
||||
/*** AXIS NO. 2: (Lt + Rt, Lt - Rt) -> (L, R) ***/
|
||||
lpr = (in[il] + in[ir]) * (float)M_SQRT1_2;
|
||||
lmr = (in[il] - in[ir]) * (float)M_SQRT1_2;
|
||||
/* AGC adaption */
|
||||
d_gain = fabs(lmr_unlim_gain - *adapt_lmr_gain);
|
||||
f = d_gain * (1.0f / MATAGCTRIG);
|
||||
f = MATAGCDECAY - MATAGCDECAY / (1 + f * f);
|
||||
*adapt_lpr_gain = (1 - f) * *adapt_lpr_gain + f * lpr_gain;
|
||||
*adapt_lmr_gain = (1 - f) * *adapt_lmr_gain + f * lmr_gain;
|
||||
/* Matrix */
|
||||
lpr_agc = lpr * passive_lock(*adapt_lpr_gain);
|
||||
lmr_agc = lmr * passive_lock(*adapt_lmr_gain);
|
||||
lf[k] = (lpr_agc + lmr_agc) * (float)M_SQRT1_2;
|
||||
rf[k] = (lpr_agc - lmr_agc) * (float)M_SQRT1_2;
|
||||
|
||||
/*** CENTER FRONT CANCELLATION ***/
|
||||
/* A heuristic approach exploits that Lt + Rt gain contains the
|
||||
information about Lt, Rt correlation. This effectively reshapes
|
||||
the front and rear "cones" to concentrate Lt + Rt to C and
|
||||
introduce Lt - Rt in L, R. */
|
||||
/* 0.67677 is the empirical lower bound for lpr_gain. */
|
||||
c_gain = 8 * (*adapt_lpr_gain - 0.67677f);
|
||||
c_gain = c_gain > 0 ? c_gain : 0;
|
||||
/* c_gain should not be too high, not even reaching full
|
||||
cancellation (~ 0.50 - 0.55 at current AGC implementation), or
|
||||
the center will sound too narrow. */
|
||||
c_gain = MATCOMPGAIN / (1 + c_gain * c_gain);
|
||||
c_agc_cfk = c_gain * cf[k];
|
||||
lf[k] -= c_agc_cfk;
|
||||
rf[k] -= c_agc_cfk;
|
||||
cf[k] += c_agc_cfk + c_agc_cfk;
|
||||
}
|
||||
|
||||
void dpl2decode(float *samples, int numsamples, float *out)
|
||||
{
|
||||
static const unsigned int FWRDURATION = 240; /* FWR average duration (samples) */
|
||||
static const int cfg_delay = 0;
|
||||
static const unsigned int fmt_freq = 48000;
|
||||
static const unsigned int fmt_nchannels = 2; // input channels
|
||||
|
||||
int cur = 0;
|
||||
|
||||
if (olddelay != cfg_delay || oldfreq != fmt_freq)
|
||||
{
|
||||
done();
|
||||
olddelay = cfg_delay;
|
||||
oldfreq = fmt_freq;
|
||||
dlbuflen = std::max(FWRDURATION, (fmt_freq * cfg_delay / 1000)); //+(len7000-1);
|
||||
cyc_pos = dlbuflen - 1;
|
||||
fwrbuf_l.resize(dlbuflen);
|
||||
fwrbuf_r.resize(dlbuflen);
|
||||
lf.resize(dlbuflen);
|
||||
rf.resize(dlbuflen);
|
||||
lr.resize(dlbuflen);
|
||||
rr.resize(dlbuflen);
|
||||
cf.resize(dlbuflen);
|
||||
cr.resize(dlbuflen);
|
||||
filter_coefs_lfe = calc_coefficients_125Hz_lowpass(fmt_freq);
|
||||
lfe_pos = 0;
|
||||
memset(LFE_buf, 0, sizeof(LFE_buf));
|
||||
}
|
||||
|
||||
float *in = samples; // Input audio data
|
||||
float *end = in + numsamples * fmt_nchannels; // Loop end
|
||||
|
||||
while (in < end)
|
||||
{
|
||||
const int k = cyc_pos;
|
||||
|
||||
const int fwr_pos = (k + FWRDURATION) % dlbuflen;
|
||||
/* Update the full wave rectified total amplitude */
|
||||
/* Input matrix decoder */
|
||||
l_fwr += fabs(in[0]) - fabs(fwrbuf_l[fwr_pos]);
|
||||
r_fwr += fabs(in[1]) - fabs(fwrbuf_r[fwr_pos]);
|
||||
lpr_fwr += fabs(in[0] + in[1]) - fabs(fwrbuf_l[fwr_pos] + fwrbuf_r[fwr_pos]);
|
||||
lmr_fwr += fabs(in[0] - in[1]) - fabs(fwrbuf_l[fwr_pos] - fwrbuf_r[fwr_pos]);
|
||||
|
||||
/* Matrix encoded 2 channel sources */
|
||||
fwrbuf_l[k] = in[0];
|
||||
fwrbuf_r[k] = in[1];
|
||||
matrix_decode(in, k, 0, 1, true, dlbuflen,
|
||||
l_fwr, r_fwr,
|
||||
lpr_fwr, lmr_fwr,
|
||||
&adapt_l_gain, &adapt_r_gain,
|
||||
&adapt_lpr_gain, &adapt_lmr_gain,
|
||||
&lf[0], &rf[0], &lr[0], &rr[0], &cf[0]);
|
||||
|
||||
out[cur + 0] = lf[k];
|
||||
out[cur + 1] = rf[k];
|
||||
out[cur + 2] = cf[k];
|
||||
LFE_buf[lfe_pos] = (out[0] + out[1]) / 2;
|
||||
out[cur + 3] = firfilter(LFE_buf, lfe_pos, len125, len125, filter_coefs_lfe);
|
||||
lfe_pos++;
|
||||
if (lfe_pos == len125)
|
||||
{
|
||||
lfe_pos = 0;
|
||||
}
|
||||
out[cur + 4] = lr[k];
|
||||
out[cur + 5] = rr[k];
|
||||
// Next sample...
|
||||
in += 2;
|
||||
cur += 6;
|
||||
cyc_pos--;
|
||||
if (cyc_pos < 0)
|
||||
{
|
||||
cyc_pos += dlbuflen;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dpl2reset()
|
||||
{
|
||||
olddelay = -1;
|
||||
oldfreq = 0;
|
||||
filter_coefs_lfe = NULL;
|
||||
}
|
24
Source/Core/AudioCommon/Src/DPL2Decoder.h
Normal file
24
Source/Core/AudioCommon/Src/DPL2Decoder.h
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _DPL2DECODER_H_
|
||||
#define _DPL2DECODER_H_
|
||||
|
||||
void dpl2decode(float *samples, int numsamples, float *out);
|
||||
void dpl2reset();
|
||||
|
||||
#endif // _DPL2DECODER_H_
|
@ -92,6 +92,9 @@ public:
|
||||
|
||||
std::mutex& MixerCritical() { return m_csMixing; }
|
||||
|
||||
volatile float GetCurrentSpeed() const { return m_speed; }
|
||||
void UpdateSpeed(volatile float val) { m_speed = val; }
|
||||
|
||||
protected:
|
||||
unsigned int m_sampleRate;
|
||||
unsigned int m_aiSampleRate;
|
||||
@ -113,6 +116,8 @@ protected:
|
||||
|
||||
bool m_AIplaying;
|
||||
std::mutex m_csMixing;
|
||||
|
||||
volatile float m_speed; // Current rate of the emulation (1.0 = 100% speed)
|
||||
private:
|
||||
|
||||
};
|
||||
|
@ -15,13 +15,14 @@
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "aldlist.h"
|
||||
#include "OpenALStream.h"
|
||||
#include "DPL2Decoder.h"
|
||||
|
||||
#if defined HAVE_OPENAL && HAVE_OPENAL
|
||||
|
||||
soundtouch::SoundTouch soundTouch;
|
||||
|
||||
//
|
||||
// AyuanX: Spec says OpenAL1.1 is thread safe already
|
||||
//
|
||||
@ -35,14 +36,21 @@ bool OpenALStream::Start()
|
||||
pDeviceList = new ALDeviceList();
|
||||
if ((pDeviceList) && (pDeviceList->GetNumDevices()))
|
||||
{
|
||||
char *defDevName = pDeviceList-> \
|
||||
GetDeviceName(pDeviceList->GetDefaultDevice());
|
||||
char *defDevName = pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice());
|
||||
|
||||
WARN_LOG(AUDIO, "Found OpenAL device %s", defDevName);
|
||||
|
||||
pDevice = alcOpenDevice(defDevName);
|
||||
if (pDevice)
|
||||
{
|
||||
pContext = alcCreateContext(pDevice, NULL);
|
||||
if (pContext)
|
||||
{
|
||||
// Used to determine an appropriate period size (2x period = total buffer size)
|
||||
//ALCint refresh;
|
||||
//alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh);
|
||||
//period_size_in_millisec = 1000 / refresh;
|
||||
|
||||
alcMakeContextCurrent(pContext);
|
||||
thread = std::thread(std::mem_fun(&OpenALStream::SoundLoop), this);
|
||||
bReturn = true;
|
||||
@ -50,8 +58,7 @@ bool OpenALStream::Start()
|
||||
else
|
||||
{
|
||||
alcCloseDevice(pDevice);
|
||||
PanicAlertT("OpenAL: can't create context "
|
||||
"for device %s", defDevName);
|
||||
PanicAlertT("OpenAL: can't create context for device %s", defDevName);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -65,6 +72,10 @@ bool OpenALStream::Start()
|
||||
PanicAlertT("OpenAL: can't find sound devices");
|
||||
}
|
||||
|
||||
// Initialise DPL2 parameters
|
||||
dpl2reset();
|
||||
|
||||
soundTouch.clear();
|
||||
return bReturn;
|
||||
}
|
||||
|
||||
@ -74,6 +85,8 @@ void OpenALStream::Stop()
|
||||
// kick the thread if it's waiting
|
||||
soundSyncEvent.Set();
|
||||
|
||||
soundTouch.clear();
|
||||
|
||||
thread.join();
|
||||
|
||||
alSourceStop(uiSource);
|
||||
@ -82,7 +95,7 @@ void OpenALStream::Stop()
|
||||
// Clean up buffers and sources
|
||||
alDeleteSources(1, &uiSource);
|
||||
uiSource = 0;
|
||||
alDeleteBuffers(OAL_NUM_BUFFERS, uiBuffers);
|
||||
alDeleteBuffers(numBuffers, uiBuffers);
|
||||
|
||||
ALCcontext *pContext = alcGetCurrentContext();
|
||||
ALCdevice *pDevice = alcGetContextsDevice(pContext);
|
||||
@ -111,6 +124,7 @@ void OpenALStream::Clear(bool mute)
|
||||
|
||||
if(m_muted)
|
||||
{
|
||||
soundTouch.clear();
|
||||
alSourceStop(uiSource);
|
||||
}
|
||||
else
|
||||
@ -124,20 +138,29 @@ void OpenALStream::SoundLoop()
|
||||
Common::SetCurrentThreadName("Audio thread - openal");
|
||||
|
||||
u32 ulFrequency = m_mixer->GetSampleRate();
|
||||
numBuffers = Core::g_CoreStartupParameter.iLatency + 2; // OpenAL requires a minimum of two buffers
|
||||
|
||||
memset(uiBuffers, 0, OAL_NUM_BUFFERS * sizeof(ALuint));
|
||||
memset(uiBuffers, 0, numBuffers * sizeof(ALuint));
|
||||
uiSource = 0;
|
||||
|
||||
// Generate some AL Buffers for streaming
|
||||
alGenBuffers(OAL_NUM_BUFFERS, (ALuint *)uiBuffers);
|
||||
alGenBuffers(numBuffers, (ALuint *)uiBuffers);
|
||||
// Generate a Source to playback the Buffers
|
||||
alGenSources(1, &uiSource);
|
||||
|
||||
// Short Silence
|
||||
memset(sampleBuffer, 0, OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * numBuffers);
|
||||
memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * 4);
|
||||
for (int i = 0; i < OAL_NUM_BUFFERS; i++)
|
||||
alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, OAL_MAX_SAMPLES, ulFrequency);
|
||||
alSourceQueueBuffers(uiSource, OAL_NUM_BUFFERS, uiBuffers);
|
||||
for (int i = 0; i < numBuffers; i++)
|
||||
{
|
||||
#if !defined(__APPLE__)
|
||||
if (Core::g_CoreStartupParameter.bDPL2Decoder)
|
||||
alBufferData(uiBuffers[i], AL_FORMAT_51CHN32, sampleBuffer, 4 * SIZE_FLOAT * SURROUND_CHANNELS, ulFrequency);
|
||||
else
|
||||
#endif
|
||||
alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, 4 * 2 * 2, ulFrequency);
|
||||
}
|
||||
alSourceQueueBuffers(uiSource, numBuffers, uiBuffers);
|
||||
alSourcePlay(uiSource);
|
||||
|
||||
// Set the default sound volume as saved in the config file.
|
||||
@ -148,41 +171,154 @@ void OpenALStream::SoundLoop()
|
||||
|
||||
ALint iBuffersFilled = 0;
|
||||
ALint iBuffersProcessed = 0;
|
||||
ALuint uiBufferTemp[OAL_NUM_BUFFERS] = {0};
|
||||
ALint iState = 0;
|
||||
ALuint uiBufferTemp[OAL_MAX_BUFFERS] = {0};
|
||||
|
||||
soundTouch.setChannels(2);
|
||||
soundTouch.setSampleRate(ulFrequency);
|
||||
soundTouch.setTempo(1.0);
|
||||
soundTouch.setSetting(SETTING_USE_QUICKSEEK, 0);
|
||||
soundTouch.setSetting(SETTING_USE_AA_FILTER, 0);
|
||||
soundTouch.setSetting(SETTING_SEQUENCE_MS, 1);
|
||||
soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28);
|
||||
soundTouch.setSetting(SETTING_OVERLAP_MS, 12);
|
||||
|
||||
bool surround_capable = Core::g_CoreStartupParameter.bDPL2Decoder;
|
||||
|
||||
while (!threadData)
|
||||
{
|
||||
// num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD.
|
||||
const u32 stereo_16_bit_size = 4;
|
||||
const u32 dma_length = 32;
|
||||
const u64 ais_samples_per_second = 48000 * stereo_16_bit_size;
|
||||
u64 audio_dma_period = SystemTimers::GetTicksPerSecond() / (AudioInterface::GetAIDSampleRate() * stereo_16_bit_size / dma_length);
|
||||
u64 num_samples_to_render = (audio_dma_period * ais_samples_per_second) / SystemTimers::GetTicksPerSecond();
|
||||
|
||||
unsigned int numSamples = (unsigned int)num_samples_to_render;
|
||||
|
||||
numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
|
||||
numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
|
||||
|
||||
// Convert the samples from short to float
|
||||
float dest[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
|
||||
for (u32 i = 0; i < numSamples; ++i)
|
||||
{
|
||||
dest[i * 2 + 0] = (float)realtimeBuffer[i * 2 + 0] / (1 << 16);
|
||||
dest[i * 2 + 1] = (float)realtimeBuffer[i * 2 + 1] / (1 << 16);
|
||||
}
|
||||
|
||||
soundTouch.putSamples(dest, numSamples);
|
||||
|
||||
if (iBuffersProcessed == iBuffersFilled)
|
||||
{
|
||||
alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
|
||||
iBuffersFilled = 0;
|
||||
}
|
||||
|
||||
unsigned int numSamples = m_mixer->GetNumSamples();
|
||||
|
||||
if (iBuffersProcessed && (numSamples >= OAL_THRESHOLD))
|
||||
if (iBuffersProcessed)
|
||||
{
|
||||
numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
|
||||
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
|
||||
if (iBuffersFilled == 0)
|
||||
alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp);
|
||||
float rate = m_mixer->GetCurrentSpeed();
|
||||
if (rate <= 0)
|
||||
{
|
||||
Core::RequestRefreshInfo();
|
||||
rate = m_mixer->GetCurrentSpeed();
|
||||
}
|
||||
|
||||
m_mixer->Mix(realtimeBuffer, numSamples);
|
||||
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, realtimeBuffer, numSamples * 4, ulFrequency);
|
||||
alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);
|
||||
iBuffersFilled++;
|
||||
// Place a lower limit of 10% speed. When a game boots up, there will be
|
||||
// many silence samples. These do not need to be timestretched.
|
||||
if (rate > 0.10)
|
||||
{
|
||||
// Adjust SETTING_SEQUENCE_MS to balance between lag vs hollow audio
|
||||
soundTouch.setSetting(SETTING_SEQUENCE_MS, (int)(1 / (rate * rate)));
|
||||
soundTouch.setTempo(rate);
|
||||
}
|
||||
unsigned int nSamples = soundTouch.receiveSamples(sampleBuffer, OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_MAX_BUFFERS);
|
||||
if (nSamples > 0)
|
||||
{
|
||||
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
|
||||
if (iBuffersFilled == 0)
|
||||
{
|
||||
alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp);
|
||||
ALenum err = alGetError();
|
||||
if (err != 0)
|
||||
{
|
||||
ERROR_LOG(AUDIO, "Error unqueuing buffers: %08x", err);
|
||||
}
|
||||
}
|
||||
#if defined(__APPLE__)
|
||||
// OSX does not have the alext AL_FORMAT_51CHN32 yet.
|
||||
surround_capable = false;
|
||||
#else
|
||||
if (surround_capable)
|
||||
{
|
||||
float dpl2[OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
|
||||
dpl2decode(sampleBuffer, nSamples, dpl2);
|
||||
|
||||
if (iBuffersFilled == OAL_NUM_BUFFERS)
|
||||
alSourcePlay(uiSource);
|
||||
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, nSamples * SIZE_FLOAT * SURROUND_CHANNELS, ulFrequency);
|
||||
ALenum err = alGetError();
|
||||
if (err == AL_INVALID_ENUM)
|
||||
{
|
||||
// 5.1 is not supported by the host, fallback to stereo
|
||||
WARN_LOG(AUDIO, "Unable to set 5.1 surround mode. Updating OpenAL Soft might fix this issue.");
|
||||
surround_capable = false;
|
||||
}
|
||||
else if (err != 0)
|
||||
{
|
||||
ERROR_LOG(AUDIO, "Error occurred while buffering data: %08x", err);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (!surround_capable)
|
||||
{
|
||||
#if defined(__APPLE__)
|
||||
// Convert the samples from float to short
|
||||
short stereo[OAL_MAX_SAMPLES * 2 * 2 * OAL_MAX_BUFFERS];
|
||||
for (u32 i = 0; i < nSamples; ++i)
|
||||
{
|
||||
stereo[i * 2 + 0] = (short)((float)sampleBuffer[i * 2 + 0] * (1 << 16));
|
||||
stereo[i * 2 + 1] = (short)((float)sampleBuffer[i * 2 + 1] * (1 << 16));
|
||||
}
|
||||
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, stereo, nSamples * 2 * 2, ulFrequency);
|
||||
#else
|
||||
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO_FLOAT32, sampleBuffer, nSamples * 4 * 2, ulFrequency);
|
||||
#endif
|
||||
}
|
||||
|
||||
alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);
|
||||
ALenum err = alGetError();
|
||||
if (err != 0)
|
||||
{
|
||||
ERROR_LOG(AUDIO, "Error queuing buffers: %08x", err);
|
||||
}
|
||||
iBuffersFilled++;
|
||||
|
||||
if (iBuffersFilled == numBuffers)
|
||||
{
|
||||
alSourcePlay(uiSource);
|
||||
ALenum err = alGetError();
|
||||
if (err != 0)
|
||||
{
|
||||
ERROR_LOG(AUDIO, "Error occurred during playback: %08x", err);
|
||||
}
|
||||
}
|
||||
|
||||
alGetSourcei(uiSource, AL_SOURCE_STATE, &iState);
|
||||
if (iState != AL_PLAYING)
|
||||
{
|
||||
// Buffer underrun occurred, resume playback
|
||||
alSourcePlay(uiSource);
|
||||
ALenum err = alGetError();
|
||||
if (err != 0)
|
||||
{
|
||||
ERROR_LOG(AUDIO, "Error occurred resuming playback: %08x", err);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (numSamples >= OAL_THRESHOLD)
|
||||
else
|
||||
{
|
||||
ALint state = 0;
|
||||
alGetSourcei(uiSource, AL_SOURCE_STATE, &state);
|
||||
if (state == AL_STOPPED)
|
||||
alSourcePlay(uiSource);
|
||||
soundSyncEvent.Wait();
|
||||
}
|
||||
soundSyncEvent.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,21 +24,30 @@
|
||||
|
||||
#if defined HAVE_OPENAL && HAVE_OPENAL
|
||||
#ifdef _WIN32
|
||||
#include "../../../../Externals/OpenAL/include/al.h"
|
||||
#include "../../../../Externals/OpenAL/include/alc.h"
|
||||
#include <OpenAL/include/al.h>
|
||||
#include <OpenAL/include/alc.h>
|
||||
#include <OpenAL/include/alext.h>
|
||||
#elif defined __APPLE__
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <AL/alext.h>
|
||||
#endif
|
||||
|
||||
#include "Core.h"
|
||||
#include "HW/SystemTimers.h"
|
||||
#include "HW/AudioInterface.h"
|
||||
#include <soundtouch/SoundTouch.h>
|
||||
#include <soundtouch/STTypes.h>
|
||||
|
||||
// 16 bit Stereo
|
||||
#define SFX_MAX_SOURCE 1
|
||||
#define OAL_NUM_BUFFERS 16
|
||||
#define OAL_MAX_SAMPLES 512 // AyuanX: Don't make it too large, as larger buffer means longer delay
|
||||
#define OAL_THRESHOLD 128 // Some games are quite sensitive to delay
|
||||
#define OAL_MAX_BUFFERS 32
|
||||
#define OAL_MAX_SAMPLES 256
|
||||
#define SURROUND_CHANNELS 6 // number of channels in surround mode
|
||||
#define SIZE_FLOAT 4 // size of a float in bytes
|
||||
#endif
|
||||
|
||||
class OpenALStream: public SoundStream
|
||||
@ -64,11 +73,14 @@ public:
|
||||
private:
|
||||
std::thread thread;
|
||||
Common::Event soundSyncEvent;
|
||||
|
||||
|
||||
short realtimeBuffer[OAL_MAX_SAMPLES * 2];
|
||||
ALuint uiBuffers[OAL_NUM_BUFFERS];
|
||||
soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
|
||||
ALuint uiBuffers[OAL_MAX_BUFFERS];
|
||||
ALuint uiSource;
|
||||
ALfloat fVolume;
|
||||
|
||||
u8 numBuffers;
|
||||
#else
|
||||
public:
|
||||
OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {}
|
||||
|
@ -81,8 +81,9 @@ private:
|
||||
#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
|
||||
#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
|
||||
|
||||
// Since it is always around on windows
|
||||
// Since they are always around on windows
|
||||
#define HAVE_WX 1
|
||||
#define HAVE_OPENAL 1
|
||||
|
||||
#define HAVE_PORTAUDIO 1
|
||||
|
||||
|
@ -226,6 +226,8 @@ void SConfig::SaveSettings()
|
||||
ini.Set("Core", "Apploader", m_LocalCoreStartupParameter.m_strApploader);
|
||||
ini.Set("Core", "EnableCheats", m_LocalCoreStartupParameter.bEnableCheats);
|
||||
ini.Set("Core", "SelectedLanguage", m_LocalCoreStartupParameter.SelectedLanguage);
|
||||
ini.Set("Core", "DPL2Decoder", m_LocalCoreStartupParameter.bDPL2Decoder);
|
||||
ini.Set("Core", "Latency", m_LocalCoreStartupParameter.iLatency);
|
||||
ini.Set("Core", "MemcardA", m_strMemoryCardA);
|
||||
ini.Set("Core", "MemcardB", m_strMemoryCardB);
|
||||
ini.Set("Core", "SlotA", m_EXIDevice[0]);
|
||||
@ -365,6 +367,8 @@ void SConfig::LoadSettings()
|
||||
ini.Get("Core", "Apploader", &m_LocalCoreStartupParameter.m_strApploader);
|
||||
ini.Get("Core", "EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
|
||||
ini.Get("Core", "SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
|
||||
ini.Get("Core", "DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, false);
|
||||
ini.Get("Core", "Latency", &m_LocalCoreStartupParameter.iLatency, 14);
|
||||
ini.Get("Core", "MemcardA", &m_strMemoryCardA);
|
||||
ini.Get("Core", "MemcardB", &m_strMemoryCardB);
|
||||
ini.Get("Core", "SlotA", (int*)&m_EXIDevice[0], EXIDEVICE_MEMORYCARD);
|
||||
|
@ -680,7 +680,14 @@ void VideoThrottle()
|
||||
SMessage;
|
||||
|
||||
// Show message
|
||||
g_video_backend->UpdateFPSDisplay(SMessage.c_str());
|
||||
g_video_backend->UpdateFPSDisplay(SMessage.c_str());
|
||||
|
||||
// Update the audio timestretcher with the current speed
|
||||
if (soundStream)
|
||||
{
|
||||
CMixer* pMixer = soundStream->GetMixer();
|
||||
pMixer->UpdateSpeed((float)Speed / 100);
|
||||
}
|
||||
|
||||
if (_CoreParameter.bRenderToMain &&
|
||||
SConfig::GetInstance().m_InterfaceStatusbar) {
|
||||
|
@ -48,6 +48,7 @@ SCoreStartupParameter::SCoreStartupParameter()
|
||||
bHLE_BS2(true), bEnableCheats(false),
|
||||
bMergeBlocks(false),
|
||||
bRunCompareServer(false), bRunCompareClient(false),
|
||||
bDPL2Decoder(false), iLatency(14),
|
||||
bMMU(false), bMMUBAT(false), iTLBHack(0), bVBeam(false),
|
||||
bFastDiscSpeed(false),
|
||||
SelectedLanguage(0), bWii(false), bDisableWiimoteSpeaker(false),
|
||||
@ -82,6 +83,8 @@ void SCoreStartupParameter::LoadDefaults()
|
||||
bMergeBlocks = false;
|
||||
SelectedLanguage = 0;
|
||||
bWii = false;
|
||||
bDPL2Decoder = false;
|
||||
iLatency = 14;
|
||||
|
||||
iPosX = 100;
|
||||
iPosY = 100;
|
||||
|
@ -106,6 +106,9 @@ struct SCoreStartupParameter
|
||||
bool bEnableCheats;
|
||||
bool bMergeBlocks;
|
||||
|
||||
bool bDPL2Decoder;
|
||||
int iLatency;
|
||||
|
||||
bool bRunCompareServer;
|
||||
bool bRunCompareClient;
|
||||
|
||||
|
@ -251,7 +251,7 @@ void DSPHLE::InitMixer()
|
||||
unsigned int AISampleRate, DACSampleRate;
|
||||
AudioInterface::Callback_GetSampleRate(AISampleRate, DACSampleRate);
|
||||
delete soundStream;
|
||||
soundStream = AudioCommon::InitSoundStream(new HLEMixer(this, AISampleRate, DACSampleRate, ac_Config.iFrequency), m_hWnd);
|
||||
soundStream = AudioCommon::InitSoundStream(new HLEMixer(this, AISampleRate, DACSampleRate, 48000), m_hWnd);
|
||||
if(!soundStream) PanicAlert("Error starting up sound stream");
|
||||
// Mixer is initialized
|
||||
m_InitMixer = true;
|
||||
|
@ -203,7 +203,7 @@ void DSPLLE::InitMixer()
|
||||
unsigned int AISampleRate, DACSampleRate;
|
||||
AudioInterface::Callback_GetSampleRate(AISampleRate, DACSampleRate);
|
||||
delete soundStream;
|
||||
soundStream = AudioCommon::InitSoundStream(new CMixer(AISampleRate, DACSampleRate, ac_Config.iFrequency), m_hWnd);
|
||||
soundStream = AudioCommon::InitSoundStream(new CMixer(AISampleRate, DACSampleRate, 48000), m_hWnd);
|
||||
if(!soundStream) PanicAlert("Error starting up sound stream");
|
||||
// Mixer is initialized
|
||||
m_InitMixer = true;
|
||||
|
@ -119,7 +119,8 @@ EVT_RADIOBOX(ID_DSPENGINE, CConfigMain::AudioSettingsChanged)
|
||||
EVT_CHECKBOX(ID_DSPTHREAD, CConfigMain::AudioSettingsChanged)
|
||||
EVT_CHECKBOX(ID_ENABLE_THROTTLE, CConfigMain::AudioSettingsChanged)
|
||||
EVT_CHECKBOX(ID_DUMP_AUDIO, CConfigMain::AudioSettingsChanged)
|
||||
EVT_CHOICE(ID_FREQUENCY, CConfigMain::AudioSettingsChanged)
|
||||
EVT_CHECKBOX(ID_DPL2DECODER, CConfigMain::AudioSettingsChanged)
|
||||
EVT_SLIDER(ID_LATENCY, CConfigMain::AudioSettingsChanged)
|
||||
EVT_CHOICE(ID_BACKEND, CConfigMain::AudioSettingsChanged)
|
||||
EVT_SLIDER(ID_VOLUME, CConfigMain::AudioSettingsChanged)
|
||||
|
||||
@ -215,6 +216,8 @@ void CConfigMain::UpdateGUI()
|
||||
// Disable stuff on AudioPage
|
||||
DSPEngine->Disable();
|
||||
DSPThread->Disable();
|
||||
DPL2Decoder->Disable();
|
||||
LatencySlider->Disable();
|
||||
|
||||
// Disable stuff on GamecubePage
|
||||
GCSystemLang->Disable();
|
||||
@ -360,8 +363,11 @@ void CConfigMain::InitializeGUIValues()
|
||||
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), ac_Config.m_Volume));
|
||||
DSPThread->SetValue(startup_params.bDSPThread);
|
||||
DumpAudio->SetValue(ac_Config.m_DumpAudio ? true : false);
|
||||
FrequencySelection->SetSelection(
|
||||
FrequencySelection->FindString(wxString::Format(_("%d Hz"), ac_Config.iFrequency)));
|
||||
DPL2Decoder->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
|
||||
DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
|
||||
LatencySlider->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
|
||||
LatencySlider->SetValue(startup_params.iLatency);
|
||||
LatencyText->SetLabel(wxString::Format(wxT("%d"), startup_params.iLatency));
|
||||
// add backends to the list
|
||||
AddAudioBackends();
|
||||
|
||||
@ -503,7 +509,6 @@ void CConfigMain::InitializeGUITooltips()
|
||||
|
||||
// Audio tooltips
|
||||
DSPThread->SetToolTip(_("Run DSP LLE on a dedicated thread (not recommended)."));
|
||||
FrequencySelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
|
||||
BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
|
||||
|
||||
// Gamecube - Devices
|
||||
@ -511,6 +516,16 @@ void CConfigMain::InitializeGUITooltips()
|
||||
|
||||
// Wii - Devices
|
||||
WiiKeyboard->SetToolTip(_("This could cause slow down in Wii Menu and some games."));
|
||||
|
||||
#if defined(__APPLE__)
|
||||
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OSX."));
|
||||
#elif defined(__linux__)
|
||||
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."));
|
||||
#elif defined(_WIN32)
|
||||
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."));
|
||||
#endif
|
||||
|
||||
LatencySlider->SetToolTip(_("Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only."));
|
||||
}
|
||||
|
||||
void CConfigMain::CreateGUIControls()
|
||||
@ -608,20 +623,23 @@ void CConfigMain::CreateGUIControls()
|
||||
DSPThread = new wxCheckBox(AudioPage, ID_DSPTHREAD, _("DSP LLE on Thread"));
|
||||
DumpAudio = new wxCheckBox(AudioPage, ID_DUMP_AUDIO, _("Dump Audio"),
|
||||
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
DPL2Decoder = new wxCheckBox(AudioPage, ID_DPL2DECODER, _("Dolby Pro Logic II decoder"));
|
||||
VolumeSlider = new wxSlider(AudioPage, ID_VOLUME, 0, 1, 100,
|
||||
wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
|
||||
VolumeText = new wxStaticText(AudioPage, wxID_ANY, wxT(""),
|
||||
wxDefaultPosition, wxDefaultSize, 0);
|
||||
BackendSelection = new wxChoice(AudioPage, ID_BACKEND, wxDefaultPosition,
|
||||
wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
|
||||
FrequencySelection = new wxChoice(AudioPage, ID_FREQUENCY);
|
||||
FrequencySelection->Append(wxString::Format(_("%d Hz"), 48000));
|
||||
FrequencySelection->Append(wxString::Format(_("%d Hz"), 32000));
|
||||
LatencySlider = new wxSlider(AudioPage, ID_LATENCY, 0, 0, 30,
|
||||
wxDefaultPosition, wxDefaultSize, wxSL_HORIZONTAL);
|
||||
LatencyText = new wxStaticText(AudioPage, wxID_ANY, wxT(""),
|
||||
wxDefaultPosition, wxDefaultSize, 0);
|
||||
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
FrequencySelection->Disable();
|
||||
LatencySlider->Disable();
|
||||
BackendSelection->Disable();
|
||||
DPL2Decoder->Disable();
|
||||
}
|
||||
|
||||
// Create sizer and add items to dialog
|
||||
@ -629,6 +647,7 @@ void CConfigMain::CreateGUIControls()
|
||||
sbAudioSettings->Add(DSPEngine, 0, wxALL | wxEXPAND, 5);
|
||||
sbAudioSettings->Add(DSPThread, 0, wxALL, 5);
|
||||
sbAudioSettings->Add(DumpAudio, 0, wxALL, 5);
|
||||
sbAudioSettings->Add(DPL2Decoder, 0, wxALL, 5);
|
||||
|
||||
wxStaticBoxSizer *sbVolume = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Volume"));
|
||||
sbVolume->Add(VolumeSlider, 1, wxLEFT|wxRIGHT, 13);
|
||||
@ -637,8 +656,9 @@ void CConfigMain::CreateGUIControls()
|
||||
wxGridBagSizer *sBackend = new wxGridBagSizer();
|
||||
sBackend->Add(TEXT_BOX(AudioPage, _("Audio Backend:")), wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
||||
sBackend->Add(BackendSelection, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5);
|
||||
sBackend->Add(TEXT_BOX(AudioPage, _("Sample Rate:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
||||
sBackend->Add(FrequencySelection, wxGBPosition(1, 1), wxDefaultSpan, wxALL, 5);
|
||||
sBackend->Add(TEXT_BOX(AudioPage, _("Latency:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
||||
sBackend->Add(LatencySlider, wxGBPosition(1, 1), wxDefaultSpan, wxALL, 5);
|
||||
sBackend->Add(LatencyText, wxGBPosition(1, 2), wxDefaultSpan, wxALL, 5);
|
||||
wxStaticBoxSizer *sbBackend = new wxStaticBoxSizer(wxHORIZONTAL, AudioPage, _("Backend Settings"));
|
||||
sbBackend->Add(sBackend, 0, wxEXPAND);
|
||||
|
||||
@ -919,19 +939,25 @@ void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = DSPThread->IsChecked();
|
||||
break;
|
||||
|
||||
case ID_DPL2DECODER:
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder = DPL2Decoder->IsChecked();
|
||||
break;
|
||||
|
||||
case ID_BACKEND:
|
||||
VolumeSlider->Enable(SupportsVolumeChanges(std::string(BackendSelection->GetStringSelection().mb_str())));
|
||||
LatencySlider->Enable(std::string(BackendSelection->GetStringSelection().mb_str()) == BACKEND_OPENAL);
|
||||
DPL2Decoder->Enable(std::string(BackendSelection->GetStringSelection().mb_str()) == BACKEND_OPENAL);
|
||||
ac_Config.sBackend = BackendSelection->GetStringSelection().mb_str();
|
||||
ac_Config.Update();
|
||||
break;
|
||||
|
||||
case ID_LATENCY:
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iLatency = LatencySlider->GetValue();
|
||||
LatencyText->SetLabel(wxString::Format(wxT("%d"), LatencySlider->GetValue()));
|
||||
break;
|
||||
|
||||
default:
|
||||
ac_Config.m_DumpAudio = DumpAudio->GetValue();
|
||||
|
||||
long int frequency;
|
||||
FrequencySelection->GetStringSelection().ToLong(&frequency);
|
||||
ac_Config.iFrequency = frequency;
|
||||
ac_Config.Update();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -78,7 +78,8 @@ private:
|
||||
ID_ENABLE_HLE_AUDIO,
|
||||
ID_ENABLE_THROTTLE,
|
||||
ID_DUMP_AUDIO,
|
||||
ID_FREQUENCY,
|
||||
ID_DPL2DECODER,
|
||||
ID_LATENCY,
|
||||
ID_BACKEND,
|
||||
ID_VOLUME,
|
||||
|
||||
@ -153,11 +154,13 @@ private:
|
||||
wxBoxSizer* sAudioPage; // GC settings
|
||||
wxRadioBox* DSPEngine;
|
||||
wxSlider* VolumeSlider;
|
||||
wxStaticText* VolumeText;
|
||||
wxStaticText* VolumeText;
|
||||
wxCheckBox* DumpAudio;
|
||||
wxCheckBox* DPL2Decoder;
|
||||
wxArrayString wxArrayBackends;
|
||||
wxChoice* BackendSelection;
|
||||
wxChoice* FrequencySelection;
|
||||
wxSlider* LatencySlider;
|
||||
wxStaticText* LatencyText;
|
||||
|
||||
// Interface
|
||||
wxCheckBox* ConfirmStop;
|
||||
|
@ -108,6 +108,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "png", "..\Externals\libpng\
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCMRevGen", "Core\Common\SVNRevGen.vcxproj", "{69F00340-5C3D-449F-9A80-958435C6CF06}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "..\Externals\SoundTouch\SoundTouch.vcxproj", "{68A5DD20-7057-448B-8FE0-B6AC8D205509}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@ -382,6 +384,18 @@ Global
|
||||
{69F00340-5C3D-449F-9A80-958435C6CF06}.Release|Win32.Build.0 = Release|x64
|
||||
{69F00340-5C3D-449F-9A80-958435C6CF06}.Release|x64.ActiveCfg = Release|x64
|
||||
{69F00340-5C3D-449F-9A80-958435C6CF06}.Release|x64.Build.0 = Release|x64
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|x64.Build.0 = Debug|x64
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.DebugFast|Win32.ActiveCfg = Debug|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.DebugFast|Win32.Build.0 = Debug|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.DebugFast|x64.ActiveCfg = Release|x64
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.DebugFast|x64.Build.0 = Release|x64
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.Build.0 = Release|Win32
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|x64.ActiveCfg = Release|x64
|
||||
{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
Reference in New Issue
Block a user