Cleaned up whitespace

Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
This commit is contained in:
NanoByte011
2015-01-21 22:30:41 -07:00
parent f475e367f2
commit 0a9257ad37

View File

@ -56,19 +56,19 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
uid_data.attnfunc |= chan.attnfunc << (2*litchan_index); uid_data.attnfunc |= chan.attnfunc << (2*litchan_index);
uid_data.diffusefunc |= chan.diffusefunc << (2*litchan_index); uid_data.diffusefunc |= chan.diffusefunc << (2*litchan_index);
switch (chan.attnfunc) switch (chan.attnfunc)
{ {
case LIGHTATTN_NONE: case LIGHTATTN_NONE:
case LIGHTATTN_DIR: case LIGHTATTN_DIR:
object.Write("ldir = normalize(" LIGHT_POS".xyz);\n", LIGHT_POS_PARAMS(index)); object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
object.Write("attn = 1.0f;\n"); object.Write("attn = 1.0f;\n");
break; break;
case LIGHTATTN_SPEC: case LIGHTATTN_SPEC:
object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index)); object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
object.Write("attn = (dot(_norm0, ldir) >= 0.0) ? max(0.0, dot(_norm0, " LIGHT_DIR".xyz)) : 0.0;\n", LIGHT_DIR_PARAMS(index)); object.Write("attn = (dot(_norm0, ldir) >= 0.0) ? max(0.0, dot(_norm0, " LIGHT_DIR".xyz)) : 0.0;\n", LIGHT_DIR_PARAMS(index));
object.Write("cosAttn = " LIGHT_COSATT".xyz;\n", LIGHT_COSATT_PARAMS(index)); object.Write("cosAttn = " LIGHT_COSATT".xyz;\n", LIGHT_COSATT_PARAMS(index));
object.Write("distAttn = %s(" LIGHT_DISTATT".xyz);\n", (chan.diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index)); object.Write("distAttn = %s(" LIGHT_DISTATT".xyz);\n", (chan.diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index));
object.Write("attn = max(0.0f, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, float3(1.0, attn, attn*attn));\n"); object.Write("attn = max(0.0f, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, float3(1.0, attn, attn*attn));\n");
break; break;
case LIGHTATTN_SPOT: case LIGHTATTN_SPOT:
@ -99,7 +99,7 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
break; break;
default: _assert_(0); default: _assert_(0);
} }
object.Write("\n"); object.Write("\n");
} }