mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
Cleaned up whitespace
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
This commit is contained in:
@ -56,19 +56,19 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
|
|||||||
|
|
||||||
uid_data.attnfunc |= chan.attnfunc << (2*litchan_index);
|
uid_data.attnfunc |= chan.attnfunc << (2*litchan_index);
|
||||||
uid_data.diffusefunc |= chan.diffusefunc << (2*litchan_index);
|
uid_data.diffusefunc |= chan.diffusefunc << (2*litchan_index);
|
||||||
|
|
||||||
switch (chan.attnfunc)
|
switch (chan.attnfunc)
|
||||||
{
|
{
|
||||||
case LIGHTATTN_NONE:
|
case LIGHTATTN_NONE:
|
||||||
case LIGHTATTN_DIR:
|
case LIGHTATTN_DIR:
|
||||||
object.Write("ldir = normalize(" LIGHT_POS".xyz);\n", LIGHT_POS_PARAMS(index));
|
object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
|
||||||
object.Write("attn = 1.0f;\n");
|
object.Write("attn = 1.0f;\n");
|
||||||
break;
|
break;
|
||||||
case LIGHTATTN_SPEC:
|
case LIGHTATTN_SPEC:
|
||||||
object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
|
object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
|
||||||
object.Write("attn = (dot(_norm0, ldir) >= 0.0) ? max(0.0, dot(_norm0, " LIGHT_DIR".xyz)) : 0.0;\n", LIGHT_DIR_PARAMS(index));
|
object.Write("attn = (dot(_norm0, ldir) >= 0.0) ? max(0.0, dot(_norm0, " LIGHT_DIR".xyz)) : 0.0;\n", LIGHT_DIR_PARAMS(index));
|
||||||
object.Write("cosAttn = " LIGHT_COSATT".xyz;\n", LIGHT_COSATT_PARAMS(index));
|
object.Write("cosAttn = " LIGHT_COSATT".xyz;\n", LIGHT_COSATT_PARAMS(index));
|
||||||
object.Write("distAttn = %s(" LIGHT_DISTATT".xyz);\n", (chan.diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index));
|
object.Write("distAttn = %s(" LIGHT_DISTATT".xyz);\n", (chan.diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index));
|
||||||
object.Write("attn = max(0.0f, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, float3(1.0, attn, attn*attn));\n");
|
object.Write("attn = max(0.0f, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, float3(1.0, attn, attn*attn));\n");
|
||||||
break;
|
break;
|
||||||
case LIGHTATTN_SPOT:
|
case LIGHTATTN_SPOT:
|
||||||
@ -99,7 +99,7 @@ static void GenerateLightShader(T& object, LightingUidData& uid_data, int index,
|
|||||||
break;
|
break;
|
||||||
default: _assert_(0);
|
default: _assert_(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
object.Write("\n");
|
object.Write("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user