WiimoteEmu: Make the "Total Yaw" setting work again.

This commit is contained in:
Jordan Woyak 2020-01-03 18:24:41 -06:00
parent 723115b7b6
commit 0aacf3a627
6 changed files with 66 additions and 19 deletions

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@ -136,6 +136,33 @@ void Matrix33::Multiply(const Matrix33& a, const Vec3& vec, Vec3* result)
result->data = MatrixMultiply<3, 3, 1>(a.data, vec.data);
}
Matrix33 Matrix33::Inverted() const
{
const auto m = [this](int x, int y) { return data[y + x * 3]; };
const auto det = m(0, 0) * (m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2)) -
m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0));
const auto invdet = 1 / det;
Matrix33 result;
const auto minv = [&result](int x, int y) -> auto& { return result.data[y + x * 3]; };
minv(0, 0) = (m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2)) * invdet;
minv(0, 1) = (m(0, 2) * m(2, 1) - m(0, 1) * m(2, 2)) * invdet;
minv(0, 2) = (m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)) * invdet;
minv(1, 0) = (m(1, 2) * m(2, 0) - m(1, 0) * m(2, 2)) * invdet;
minv(1, 1) = (m(0, 0) * m(2, 2) - m(0, 2) * m(2, 0)) * invdet;
minv(1, 2) = (m(1, 0) * m(0, 2) - m(0, 0) * m(1, 2)) * invdet;
minv(2, 0) = (m(1, 0) * m(2, 1) - m(2, 0) * m(1, 1)) * invdet;
minv(2, 1) = (m(2, 0) * m(0, 1) - m(0, 0) * m(2, 1)) * invdet;
minv(2, 2) = (m(0, 0) * m(1, 1) - m(1, 0) * m(0, 1)) * invdet;
return result;
}
Matrix44 Matrix44::Identity()
{
Matrix44 mtx = {};

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@ -288,6 +288,8 @@ public:
static void Multiply(const Matrix33& a, const Matrix33& b, Matrix33* result);
static void Multiply(const Matrix33& a, const Vec3& vec, Vec3* result);
Matrix33 Inverted() const;
Matrix33& operator*=(const Matrix33& rhs)
{
Multiply(*this, rhs, this);

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@ -54,6 +54,7 @@ double CalculateStopDistance(double velocity, double max_accel)
return velocity * velocity / (2 * std::copysign(max_accel, velocity));
}
// Note that 'gyroscope' is rotation of world around device.
Common::Matrix33 ComplementaryFilter(const Common::Vec3& accelerometer,
const Common::Matrix33& gyroscope, float accel_weight)
{
@ -79,6 +80,10 @@ Common::Matrix33 ComplementaryFilter(const Common::Vec3& accelerometer,
namespace WiimoteEmu
{
IMUCursorState::IMUCursorState() : rotation{Common::Matrix33::Identity()}
{
}
void EmulateShake(PositionalState* state, ControllerEmu::Shake* const shake_group,
float time_elapsed)
{
@ -296,13 +301,12 @@ void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_gr
ControllerEmu::IMUAccelerometer* imu_accelerometer_group,
ControllerEmu::IMUGyroscope* imu_gyroscope_group, float time_elapsed)
{
auto ang_vel = imu_gyroscope_group->GetState();
const auto ang_vel = imu_gyroscope_group->GetState();
// Reset if we have no gyro data.
if (!ang_vel.has_value())
// Reset if pointing is disabled or we have no gyro data.
if (!imu_ir_group->enabled || !ang_vel.has_value())
{
state->recentered_pitch = 0;
state->rotation = Common::Matrix33::Identity();
*state = {};
return;
}
@ -312,21 +316,30 @@ void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_gr
ang_vel->z * time_elapsed / -2, 1);
state->rotation = gyro_rotation * state->rotation;
const auto yaw = std::asin((state->rotation * Common::Vec3{0, 1, 0}).x);
// If we have some non-zero accel data use it to adjust gyro drift.
constexpr auto ACCEL_WEIGHT = 0.02f;
auto const accel = imu_accelerometer_group->GetState().value_or(Common::Vec3{});
if (accel.LengthSquared())
state->rotation = ComplementaryFilter(accel, state->rotation, ACCEL_WEIGHT);
const auto inv_rotation = state->rotation.Inverted();
// Clamp yaw within configured bounds.
const auto yaw = std::asin((inv_rotation * Common::Vec3{0, 1, 0}).x);
const auto max_yaw = float(imu_ir_group->GetTotalYaw() / 2);
auto target_yaw = std::clamp(yaw, -max_yaw, max_yaw);
// Handle the "Recenter" button being pressed.
if (imu_ir_group->controls[0]->control_ref->State() >
ControllerEmu::Buttons::ACTIVATION_THRESHOLD)
{
state->recentered_pitch = -std::asin((state->rotation * Common::Vec3{0, 1, 0}).z);
state->rotation *= Common::Matrix33::RotateZ(yaw);
state->recentered_pitch = std::asin((inv_rotation * Common::Vec3{0, 1, 0}).z);
target_yaw = 0;
}
// If we have usable accel data use it to adjust gyro drift.
constexpr float accel_weight = 0.02;
auto const accel = imu_accelerometer_group->GetState().value_or(Common::Vec3{});
if (accel.LengthSquared())
state->rotation = ComplementaryFilter(accel, state->rotation, accel_weight);
// Adjust yaw as needed.
if (yaw != target_yaw)
state->rotation *= Common::Matrix33::RotateZ(target_yaw - yaw);
}
void ApproachPositionWithJerk(PositionalState* state, const Common::Vec3& position_target,

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@ -41,8 +41,12 @@ struct RotationalState
struct IMUCursorState
{
IMUCursorState();
// Rotation of world around device.
Common::Matrix33 rotation;
float recentered_pitch;
float recentered_pitch = {};
};
// Contains both positional and rotational state.

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@ -595,6 +595,9 @@ void Wiimote::DoState(PointerWrap& p)
p.Do(m_cursor_state);
p.Do(m_shake_state);
// We'll consider the IMU state part of the user's physical controller state and not sync it.
// (m_imu_cursor_state)
p.DoMarker("Wiimote");
}

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@ -191,9 +191,7 @@ void Wiimote::Reset()
m_cursor_state = {};
m_shake_state = {};
// TODO: save state these
m_imu_cursor_state.rotation = Common::Matrix33::Identity();
m_imu_cursor_state.recentered_pitch = 0;
m_imu_cursor_state = {};
}
Wiimote::Wiimote(const unsigned int index) : m_index(index)
@ -851,8 +849,8 @@ Common::Vec3 Wiimote::GetTotalAngularVelocity()
Common::Matrix44 Wiimote::GetTotalTransformation() const
{
return GetTransformation(Common::Matrix33::RotateX(m_imu_cursor_state.recentered_pitch) *
m_imu_cursor_state.rotation);
return GetTransformation(m_imu_cursor_state.rotation *
Common::Matrix33::RotateX(m_imu_cursor_state.recentered_pitch));
}
} // namespace WiimoteEmu