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Big Commit this will break a lot, fix a lot, but i thing is a good step:
Implemented all the correct format conversions in efb to texture copy. replaced all the stretcrect calls with quad draws this must improve speed a bit. A BIGGGGGGGGGG cleanup in the code and reorganization. reimplemented zpeek using a secondary render target ( this still is buggy so many issues left) please a lot off feedback. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -63,7 +63,8 @@ int GetBackBufferWidth();
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int GetBackBufferHeight();
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LPDIRECT3DSURFACE9 GetBackBufferSurface();
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LPDIRECT3DSURFACE9 GetBackBufferDepthSurface();
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LPDIRECT3DVERTEXBUFFER9 GetquadVB();
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LPDIRECT3DVERTEXDECLARATION9 GetBasicvertexDecl();
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const D3DCAPS9 &GetCaps();
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const char *PixelShaderVersionString();
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const char *VertexShaderVersionString();
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@ -74,6 +75,7 @@ void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
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void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
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void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
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void RefreshVertexDeclaration();
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void SetVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9 decl);
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void ApplyCachedState();
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