Big Commit this will break a lot, fix a lot, but i thing is a good step:

Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2009-11-08 20:35:11 +00:00
parent 84c6135bfd
commit 0ac07e8aa8
13 changed files with 609 additions and 197 deletions

View File

@ -59,6 +59,8 @@ public:
static void Clear();
static void Shutdown();
static bool SetShader(bool dstAlpha);
static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram();
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram();
#if defined(_DEBUG) || defined(DEBUGFAST)
static std::string GetCurrentShaderCode();
#endif