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Big Commit this will break a lot, fix a lot, but i thing is a good step:
Implemented all the correct format conversions in efb to texture copy. replaced all the stretcrect calls with quad draws this must improve speed a bit. A BIGGGGGGGGGG cleanup in the code and reorganization. reimplemented zpeek using a secondary render target ( this still is buggy so many issues left) please a lot off feedback. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -59,6 +59,8 @@ public:
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static void Clear();
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static void Shutdown();
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static bool SetShader(bool dstAlpha);
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static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram();
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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static std::string GetCurrentShaderCode();
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#endif
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