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DolphinWX: Load EmuState and custom name for actual discs
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@ -423,7 +423,13 @@ void GameListCtrl::RefreshList()
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{
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{
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auto file = std::make_shared<GameListItem>(drive);
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auto file = std::make_shared<GameListItem>(drive);
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if (file->IsValid())
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if (file->IsValid())
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{
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if (file->EmuStateChanged())
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file->EmuStateCommit();
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if (file->CustomNameChanged(m_title_database))
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file->CustomNameCommit();
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m_shown_files.push_back(file);
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m_shown_files.push_back(file);
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}
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}
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}
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}
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}
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