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GeometryShaderGen: Pack uniforms more tightly.
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@ -48,7 +48,6 @@ struct VertexShaderConstants
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struct GeometryShaderConstants
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{
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float4 stereoparams;
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float4 lineptwidth;
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float4 viewport;
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s32 texoffsetflags[8];
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float4 lineptparams;
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int4 texoffset;
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};
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