GeometryShaderGen: Pack uniforms more tightly.

This commit is contained in:
Jules Blok
2014-12-16 00:21:07 +01:00
parent d115048615
commit 0ac7103391
4 changed files with 46 additions and 36 deletions

View File

@ -48,7 +48,6 @@ struct VertexShaderConstants
struct GeometryShaderConstants
{
float4 stereoparams;
float4 lineptwidth;
float4 viewport;
s32 texoffsetflags[8];
float4 lineptparams;
int4 texoffset;
};