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GeometryShaderGen: Pack uniforms more tightly.
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@ -280,10 +280,9 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
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#define I_POSTTRANSFORMMATRICES "cpostmtx"
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#define I_PIXELCENTERCORRECTION "cpixelcenter"
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#define I_STEREOPARAMS "cstereo"
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#define I_LINEPTWIDTH "clinept"
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#define I_VIEWPORT "cviewport"
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#define I_TEXOFFSETFLAGS "ctexoffset"
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#define I_STEREOPARAMS "cstereo"
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#define I_LINEPTPARAMS "clinept"
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#define I_TEXOFFSET "ctexoffset"
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static const char s_shader_uniforms[] =
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"\tfloat4 " I_POSNORMALMATRIX"[6];\n"
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