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Vulkan: Add support for unrestricted depth range.
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@ -368,12 +368,19 @@ std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& con
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GetVulkanColorBlendState(config.blending_state, blend_attachment_states.data(),
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static_cast<uint32_t>(blend_attachment_states.size()));
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static const VkDepthClampRangeEXT clamp_range = {0.0f, MAX_EFB_DEPTH};
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static const VkPipelineViewportDepthClampControlCreateInfoEXT depth_clamp_state = {
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLAMP_CONTROL_CREATE_INFO_EXT, nullptr,
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VK_DEPTH_CLAMP_MODE_USER_DEFINED_RANGE_EXT, // VkDepthClampModeEXT depthClampMode
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&clamp_range // const VkDepthClampRangeEXT* pDepthClampRange
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};
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// This viewport isn't used, but needs to be specified anyway.
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static const VkViewport viewport = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
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static const VkRect2D scissor = {{0, 0}, {1, 1}};
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static const VkPipelineViewportStateCreateInfo viewport_state = {
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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nullptr,
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&depth_clamp_state,
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0, // VkPipelineViewportStateCreateFlags flags;
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1, // uint32_t viewportCount
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&viewport, // const VkViewport* pViewports
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