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Vulkan: Add support for unrestricted depth range.
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@ -180,6 +180,7 @@ struct BackendInfo
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bool bSupportsVSLinePointExpand = false;
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bool bSupportsGLLayerInFS = true;
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bool bSupportsHDROutput = false;
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bool bSupportsUnrestrictedDepthRange = false;
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};
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extern BackendInfo g_backend_info;
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